SDL being funny #112
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Had this now for a while that SDL would not want to compile, I've always nuked the static size_t SDL_PrintFloat(char *text, size_t maxlen, SDL_FormatInfo *info, double arg, SDL_bool g)
{
return 0;
} Since else it throws this at me, complaining that it can't resolve Now I was wondering, is there a way to solve it without having to always nuke the function local? |
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Well, I'm building SDL fine using one of Build failure is due to
Replaced CMake generator for SDL from MSVC to Ninja as suggested and SDL now builds. |
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Well, I'm building SDL fine using one of
create_<game name>_<arch>.bat
scripts.Build failure is due to
actions/runner-images#10980
libsdl-org/SDL#11487
Replaced CMake generator for SDL from MSVC to Ninja as suggested and SDL now builds.