diff --git a/README.md b/README.md index 07d0c50..6c8d36c 100644 --- a/README.md +++ b/README.md @@ -6,11 +6,15 @@ Platforms supported are Android & Amazon Fire (aka. Android without Google Play *Disclaimer: This extension is independent and unofficial, and not associated with Vungle in any way.* +Vundle SDK Version 6.11.0 + +https://github.com/Vungle/Android-SDK/blob/master/CHANGELOG.md + ## Installation You can use the DefVungle extension in your own project by adding this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your `game.project` file and add the latest release ZIP file URL to your dependencies: -> https://github.com/SkaterDad/defold-vungle/archive/1.0.0.zip +> https://github.com/SkaterDad/defold-vungle/archive/1.1.0.zip If you prefer to walk on the wild side, you could point directly to the latest code, but I would not recommend it! @@ -75,6 +79,10 @@ function final(self) end ``` +### 5. Set minimum Android API version + +In `game.project`, set Android Minimum Sdk Version = 21. + ## Lua Functions ```lua @@ -133,4 +141,4 @@ Vungle support says it's okay to call 'load' during or after an ad is shown, to ## Credits -Thanks to [AGulev](https://github.com/AGulev) for his excellent [DefVideoAds](https://github.com/AGulev/DefVideoAds) extension, which was forked to create this. \ No newline at end of file +Thanks to [AGulev](https://github.com/AGulev) for his excellent [DefVideoAds](https://github.com/AGulev/DefVideoAds) extension, which was forked to create this.