Skip to content
Paul Speed edited this page Aug 20, 2016 · 4 revisions

For a decent foundation in some of the concepts that inspired SimEthereal’s architecture, the following links are pretty helpful: [Source Multiplayer Networking](https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) [Latency Compensation](https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization)