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Trait Changes #1824

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6 changes: 2 additions & 4 deletions Resources/Locale/en-US/traits/traits.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -536,8 +536,7 @@ trait-description-LightAmplification =

trait-name-ThermographicVision = CyberEyes Module: Thermographic Scanner
trait-description-ThermographicVision =
Your CyberEyes have been enhanced with a Thermographic Scanner. When enabled, it captures a snapshot of the user's surroundings, while highlighting all
biological life forms. It can even detect individuals through the walls of a station.
Your vision has been enhanced with a Thermographic Scanner. When enabled, it displays all nearby heat signatures, even through walls. Due to the experimental nature of this implant, it overheats and burns its user slowly.

trait-name-ShadowkinBlackeye = Blackeye
trait-description-ShadowkinBlackeye =
Expand Down Expand Up @@ -587,5 +586,4 @@ trait-description-LightAmplificationModule =

trait-name-ThermographicVisionModule = I.P.C Eye Module: Thermographic Scanner
trait-description-ThermographicVisionModule =
Your vision has been enhanced with a Thermographic Scanner. When enabled, it captures a snapshot of the user's surroundings, while highlighting all
biological life forms. It can even detect individuals through the walls of a station.
Your vision has been enhanced with a Thermographic Scanner. When enabled, it displays all nearby heat signatures, even through walls. Due to the experimental nature of this implant, it overheats and burns its user slowly.
82 changes: 39 additions & 43 deletions Resources/Prototypes/Traits/physical.yml
Original file line number Diff line number Diff line change
Expand Up @@ -469,37 +469,23 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterSpeciesRequirement
species:
- Human # Entirely arbitrary, I've decided I want a trait unique to humans. Since they don't normally get anything exciting.
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You're completely removing the point of this requirement and devaluing humans even more.

# When we get the Character Records system in, I also want to make this require certain Backgrounds.
- !type:CharacterTraitRequirement
inverted: true
traits:
- Claws
- Talons
- !type:CharacterLogicOrRequirement
requirements:
- !type:CharacterTraitRequirement
traits:
- MartialArtist
- !type:CharacterJobRequirement
jobs:
- Boxer
- MartialArtist
- Gladiator
- !type:CharacterItemGroupRequirement
group: TraitsMind
functions:
- !type:TraitModifyUnarmed
flatDamageIncrease:
types:
Blunt: 1
Blunt: 2

- type: trait
id: Spinarette
category: Physical
points: -4
points: -3
requirements:
- !type:CharacterJobRequirement
inverted: true
Expand All @@ -521,7 +507,7 @@
action: ActionSericulture
productionLength: 2
entityProduced: MaterialWebSilk1
hungerCost: 4
hungerCost: 1

- type: trait
id: BionicArm
Expand Down Expand Up @@ -569,14 +555,14 @@
allowedStates:
- Alive
- Critical
damageCap: 200
damageCap: 400
damage:
groups:
Brute: -0.07
Burn: -0.07
Airloss: -0.07
Toxin: -0.07
Genetic: -0.07
Brute: -0.35
Burn: -0.35
Airloss: -0.35
Toxin: -0.35
Genetic: -0.35

- type: trait
id: DermalArmor
Expand Down Expand Up @@ -639,8 +625,6 @@
- !type:CharacterTraitRequirement
traits:
- CyberEyes
- !type:CharacterItemGroupRequirement
group: TraitsMind
functions:
- !type:TraitAddComponent
components:
Expand All @@ -667,8 +651,6 @@
inverted: true
traits:
- CyberEyesOmni
- !type:CharacterItemGroupRequirement
group: TraitsMind
functions:
- !type:TraitAddComponent
components:
Expand All @@ -693,8 +675,6 @@
traits:
- CyberEyesDiagnostic
- CyberEyesOmni
- !type:CharacterItemGroupRequirement
group: TraitsMind
functions:
- !type:TraitAddComponent
components:
Expand Down Expand Up @@ -722,8 +702,6 @@
traits:
- CyberEyesMedical
- CyberEyesOmni
- !type:CharacterItemGroupRequirement
group: TraitsMind
functions:
- !type:TraitAddComponent
components:
Expand Down Expand Up @@ -753,8 +731,6 @@
- CyberEyesMedical
- CyberEyesDiagnostic
- CyberEyesSecurity
- !type:CharacterItemGroupRequirement
group: TraitsMind
functions:
- !type:TraitAddComponent
components:
Expand Down Expand Up @@ -830,8 +806,6 @@
- !type:CharacterTraitRequirement
traits:
- CyberEyes
- !type:CharacterItemGroupRequirement
group: TraitsMind
functions:
- !type:TraitAddComponent
components:
Expand All @@ -849,14 +823,28 @@
- !type:CharacterTraitRequirement
traits:
- CyberEyes
- !type:CharacterItemGroupRequirement
group: TraitsMind
functions:
- !type:TraitReplaceComponent
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Balancing this with a burn is insane. .3 is a lot over time and requires you to constantly heal. This will just be pointless for rounds that are over an hour long and will result in people never taking it.

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thats because its for debug and its not done at all. I'm just trying to learn how components work.

- type: PassiveDamage
allowedStates:
- Alive
- Critical
damageCap: 400
damage:
groups:
Burn: 0.3
- !type:TraitAddComponent
components:
- type: ThermalVision
pulseTime: 2
toggleAction: PulseThermalVision
toggleAction: ToggleThermalVision
- type: PassiveDamage
allowedStates:
- Alive
- Critical
damageCap: 400
damage:
groups:
Burn: 0.3
- !type:TraitPushDescription
descriptionExtensions:
- description: examine-thermal-vision-message
Expand Down Expand Up @@ -885,7 +873,7 @@
- Alive
- Critical
- Dead
damageCap: 200
damageCap: 250
damage:
groups:
Brute: -0.9
Expand Down Expand Up @@ -1092,11 +1080,19 @@
functions:
- !type:TraitAddComponent
components:
- !type:TraitReplaceComponent
- type: PassiveDamage
allowedStates:
- Alive
- Critical
damageCap: 400
damage:
groups:
Burn: 0.3
- type: ThermalVision
pulseTime: 2
toggleAction: PulseThermalVision
toggleAction: ToggleThermalVision
- !type:TraitPushDescription
descriptionExtensions:
- description: examine-thermal-vision-message
fontSize: 12
requireDetailRange: true
requireDetailRange: true
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