From ce1f82df7fb125b57e85c9e9ade49ceaf0e24428 Mon Sep 17 00:00:00 2001 From: Philip <12156105+Scobalula@users.noreply.github.com> Date: Sun, 5 Jun 2022 09:31:09 +0100 Subject: [PATCH] Update Readme --- README.md | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 1408634..36ecb73 100644 --- a/README.md +++ b/README.md @@ -63,15 +63,13 @@ Also I've noticed several people asking how to import it into Unity/Unreal, ther * A: It appears in all games, script brushmodels are at the origin, and I assume the map_ents assets or some other data is used to tell the game where to move them to on load. This will remain as is. -## Credits - -* DTZxPorter - Normal Unpacking Code from Wraith, Half Floats code, Other misc info from Wraith. -* Anna Baker - [Icon](https://thenounproject.com/term/husky/1121992/) ([https://thenounproject.com/anna.baker194/](https://thenounproject.com/anna.baker194/)) +# Discord -## Support Me +❤️ Join my Discord to receive community help or show off your stuff ❤️ -If you use Husky in any of your projects, it would be appreciated if you provide credit for its use, a lot of time and work went into developing it and a simple credit isn't too much to ask for. +[![Join my Discord](https://discordapp.com/api/guilds/719503756810649640/widget.png?style=banner2)](https://discord.gg/RyqyThu) -If you'd like to support me even more, consider donating, I develop a lot of apps including Husky and majority are available free of charge with source code included: +## Credits -[![Donate](https://img.shields.io/badge/Donate-PayPal-yellowgreen.svg)](https://www.paypal.me/scobalula) +* DTZxPorter - Normal Unpacking Code from Wraith, Half Floats code, Other misc info from Wraith. +* Anna Baker - [Icon](https://thenounproject.com/term/husky/1121992/) ([https://thenounproject.com/anna.baker194/](https://thenounproject.com/anna.baker194/)) \ No newline at end of file