diff --git "a/PROJECT/Yamanobo-Ryou/docs/\345\261\261\347\224\260\345\207\211\344\270\212\345\261\261 \350\257\264\346\230\216\346\226\207\346\241\243.pdf" "b/PROJECT/Yamanobo-Ryou/docs/\345\261\261\347\224\260\345\207\211\344\270\212\345\261\261 \350\257\264\346\230\216\346\226\207\346\241\243.pdf"
index 70f9d09..741b968 100644
Binary files "a/PROJECT/Yamanobo-Ryou/docs/\345\261\261\347\224\260\345\207\211\344\270\212\345\261\261 \350\257\264\346\230\216\346\226\207\346\241\243.pdf" and "b/PROJECT/Yamanobo-Ryou/docs/\345\261\261\347\224\260\345\207\211\344\270\212\345\261\261 \350\257\264\346\230\216\346\226\207\346\241\243.pdf" differ
diff --git a/PROJECT/Yamanobo-Ryou/index.html b/PROJECT/Yamanobo-Ryou/index.html
index 036b283..9d7e6d8 100644
--- a/PROJECT/Yamanobo-Ryou/index.html
+++ b/PROJECT/Yamanobo-Ryou/index.html
@@ -10,7 +10,7 @@
山田凉上山
-
+
@@ -1179,7 +1179,7 @@ 图标
山田凉上山
by SAM TOKI STUDIO
- 版本 v1.09 ()
+
版本 v1.10 ()
始于 2024/10/13
新版本已就绪,将在下次启动时生效。
diff --git a/PROJECT/Yamanobo-Ryou/script_ServiceWorker.js b/PROJECT/Yamanobo-Ryou/script_ServiceWorker.js
index 2433495..feb9da2 100644
--- a/PROJECT/Yamanobo-Ryou/script_ServiceWorker.js
+++ b/PROJECT/Yamanobo-Ryou/script_ServiceWorker.js
@@ -6,7 +6,7 @@
// Declare variables
"use strict";
// Unsaved
- const CacheName = "Yamanobo-Ryou_v1.09";
+ const CacheName = "Yamanobo-Ryou_v1.10";
// Listeners
// Service worker (https://learn.microsoft.com/en-us/microsoft-edge/progressive-web-apps-chromium/how-to/#step-5---add-a-service-worker)
diff --git a/PROJECT/Yamanobo-Ryou/scripts/script.js b/PROJECT/Yamanobo-Ryou/scripts/script.js
index 491c9fe..58b9a20 100644
--- a/PROJECT/Yamanobo-Ryou/scripts/script.js
+++ b/PROJECT/Yamanobo-Ryou/scripts/script.js
@@ -6,7 +6,7 @@
// Declare variables
"use strict";
// Unsaved
- const CurrentVersion = 1.09;
+ const CurrentVersion = 1.10;
var Game0 = {
Terrain: {
WalkedWidth: 0,
@@ -714,7 +714,7 @@
// Additional indicators
// Speed trend
- Game.Stats.SpeedTrend = (Game0.Stats.SpeedTapeDisplay - Game0.Stats.PreviousSpeedTapeDisplay) * (5000 / (Date.now() - Game0.Stats.PreviousClockTime));
+ Game.Stats.SpeedTrend = (Game0.Stats.SpeedTapeDisplay - Game0.Stats.PreviousSpeedTapeDisplay) * (1000 / (Date.now() - Game0.Stats.PreviousClockTime));
Game0.Stats.SpeedTrendDisplay += (Game.Stats.SpeedTrend - Game0.Stats.SpeedTrendDisplay) / 5;
if(Game0.Stats.SpeedTrendDisplay >= 0) {
RemoveClass("Ctrl_GameSpeedTrend", "Decreasing");