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This is required for supporting the WIP decompilation project going on behind closed doors. Every address in the config files needs to ensure it is reading the "base" of the symbol and not part way into it. (ie for example, all gMarioState offset reads need to do gMarioState + offset)
The text was updated successfully, but these errors were encountered:
Some variables don't belong to structs. The global timer is not in a struct. Neither is RNG. Mario's stood-on object, gMarioPlatform, is also interestingly not in a struct.
This is required for supporting the WIP decompilation project going on behind closed doors. Every address in the config files needs to ensure it is reading the "base" of the symbol and not part way into it. (ie for example, all gMarioState offset reads need to do gMarioState + offset)
The text was updated successfully, but these errors were encountered: