Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

not a problem, maybe note for documentation #118

Open
vmgaribay opened this issue Sep 3, 2024 · 0 comments
Open

not a problem, maybe note for documentation #118

vmgaribay opened this issue Sep 3, 2024 · 0 comments

Comments

@vmgaribay
Copy link

From theDGL docs

"DGL can use either 32- or 64-bit integers to store the node and edge IDs. The data types for the node and edge IDs should be the same. By using 64 bits, DGL can handle graphs with up to 2^64 -1 nodes or edges. However, if a graph contains less than 2^32-1 nodes or edges, one should use 32-bit integers as it leads to better speed and requires less memory. "

for our purposes, I believe 32 is sufficient, I assume that is what we are using...
On second thought, I will check and put an if case in for initial size plus max additions.
Still could use documentation.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant