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index.js
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let express = require('express');
let app = express();
let http = require('http').Server(app);
let io = require('socket.io')(http);
let readline = require('readline');
const Player = require("./player.js");
const Game = require("./game.js");
app.use(express.static('res'));
let state = 0;
let players = new Map();
let field = {width: 1000, height: 1000};
let pageData = new Map();
pageData.set('login', '');
pageData.set('lobby', [field]);
pageData.set('waiting', []);
pageData.set('game', {});
pageData.set('winner', []);
let game = new Game(field);
let loop = null;
let winners = [];
let reader = readline.createInterface(process.stdin, process.stdout);
reader.on('line', (line)=>{
if(io.sockets.adapter.rooms['lobby'] !== undefined &&
io.sockets.adapter.rooms['lobby'].length > 1 && state === 0 && line === "start"){
state = 1;
for(let [key, entry] of players.entries()){
if(entry.loc !== 'login'){
entry.loc = 'game';
}
broadcastLocationChange(io.sockets.connected[key]);
}
winners = [];
game.initialize(players);
let loop = setInterval(serverLoop, 1000/30);
} else if(players.size > 1 && state === 2 && line === "restart"){
state = 1;
for(let [key, entry] of players.entries()){
if(entry.loc !== 'login'){
entry.loc = 'game';
}
broadcastLocationChange(io.sockets.connected[key]);
}
winners = [];
game.initialize(players);
} else {
console.log("Invalid input");
}
});
function serverLoop(){
if(state === 1){
game.loop();
let visuals = game.getVisualData();
for(let player of players.values()){
player.visuals = {selfData: null, list: []};
}
// console.log(visuals);
for(let entry of visuals){
let x = entry.x, y = entry.y;
for(let id of game.players.keys()){
let threshold = players.get(id).drawDistance;
let player = game.players.get(id);
if(entry.id === id){
players.get(id).visuals.selfData = entry;
} else {
let px = player.x+player.w/2, py = player.y+player.h/2;
if( Math.sqrt( (px-x)**2 + (py-y)**2 ) < threshold ){
players.get(id).visuals.list.push(entry);
}
}
}
}
winners = [];
for(let id of game.players.keys()){
broadcastLocationUpdate('game', io.sockets.connected[id], players.get(id).visuals);
}
if(game.survivors === 2){
for(let player of game.players.values()){
if(!player.gone){
winners.push(player.id);
}
}
}
winners = [];
if(game.survivors === 1){
for(let player of game.players.values()){
if(!player.gone){
winners.push(player.id);
}
}
state = 2;
pageData.set('winner', winners.map( (v)=>players.get(v).player.name ));
for(let id of game.players.keys()){
players.get(id).loc = 'winner';
broadcastLocationChange(io.sockets.connected[id]);
}
} else if(game.survivors === 0){
state = 2;
pageData.set('winner', winners.map( (v)=>players.get(v).player.name ));
for(let id of game.players.keys()){
players.get(id).loc = 'winner';
broadcastLocationChange(io.sockets.connected[id]);
}
}
} else {
clearInterval(loop);
}
}
app.all('/', (req, res)=>{
res.sendFile(__dirname + "/index.html");
});
function broadcastLocationChange(socket){
let player = players.get(socket.id);
socket.leaveAll();
socket.join(player.loc);
socket.emit('location_change',
{loc: player.loc, data: pageData.get(player.loc)});
}
function broadcastLocationUpdate(loc, socket=null, info=null){
if(socket === null){
io.in(loc).emit('location_update', {loc: loc, data: pageData.get(loc)});
} else {
if(loc === 'game'){
socket.emit('location_update', {loc: loc, data: info});
} else {
socket.to(loc).emit('location_update', {loc: loc, data: pageData.get(loc)});
}
}
}
function filter(data) {
if(data.width < 20)
data.width = 20;
if(data.width > 60)
data.width = 60;
if(data.height < 20)
data.height = 20;
if(data.height > 60)
data.height = 60;
if(data.maxSpeed > 13)
data.maxSpeed = 13;
if(data.maxHP + data.strength + data.defense > 300)
{
data.maxHP = 1;
data.strength = 1;
data.defense = 1;
}
if(data.shotData.width < 5)
data.shotData.width = 5;
if(data.shotData.width > 20)
data.shotData.width = 30;
if(data.shotData.height < 5)
data.shotData.height = 5;
if(data.shotData.height > 20)
data.shotData.height = 20;
data.shotData.power = Math.abs(data.shotData.power);
if(data.shotData.speed + data.shotData.power > 80)
{
data.shotData.speed = 100;
data.shotData.power = 0;
}
return data;
}
io.on('connection', (socket)=>{
console.log('User connected');
players.set(socket.id, {loc: 'login', player: null, visuals: [], drawDistance: 400});
broadcastLocationChange(socket);
socket.on('new_user', (data)=>{
players.get(socket.id).player = filter(data);
if(state === 0){
pageData.get('lobby').push(data.name);
} else {
pageData.get('waiting').push(data.name);
}
socket.emit('user_accepted', state);
//console.log(players);
});
/////////////////////////////////
socket.on('start_request', (line)=>{
if(io.sockets.adapter.rooms['lobby'] !== undefined &&
io.sockets.adapter.rooms['lobby'].length > 1 && state === 0 && line === "start"){
state = 1;
for(let [key, entry] of players.entries()){
if(entry.loc !== 'login'){
entry.loc = 'game';
}
broadcastLocationChange(io.sockets.connected[key]);
}
winners = [];
game.initialize(players);
let loop = setInterval(serverLoop, 1000/30);
} else if(players.size > 1 && state === 2 && line === "restart"){
state = 1;
for(let [key, entry] of players.entries()){
if(entry.loc !== 'login'){
entry.loc = 'game';
}
broadcastLocationChange(io.sockets.connected[key]);
}
winners = [];
game.initialize(players);
} else {
console.log("Invalid input");
}
});
/////////////////////////////////
socket.on('request_location_change', (loc)=>{
players.get(socket.id).loc = loc;
broadcastLocationChange(socket);
broadcastLocationUpdate(loc, socket);
});
socket.on('keylist_update', (keyList)=>{
game.players.get(socket.id).keyList = keyList;
});
socket.on('disconnect', (s)=>{
let id = socket.id;
let loc = players.get(id).loc;
if(players.get(id).loc === 'lobby'){
let data = pageData.get('lobby');
for(let i=0;i<data.length;i++){
if(data[i] === players.get(id).player){
data.splice(i, 1);
break;
}
}
}
players.delete(id);
console.log('User disconnected');
console.log(players);
broadcastLocationUpdate(loc);
});
});
http.listen( (process.env.PORT || 8080), ()=>{
console.log('Main page working');
});