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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Solitaire"
run/main_scene="res://entity/Root/VRoot_Scene.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/bg_color=Color(0.0156863, 0.447059, 0.301961, 1)
boot_splash/image="res://foreground.png"
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
Config="*res://entity/Config/Config.gd"
[debug]
gdscript/warnings/unassigned_variable=2
gdscript/warnings/unassigned_variable_op_assign=2
gdscript/warnings/untyped_declaration=2
gdscript/warnings/inferred_declaration=2
gdscript/warnings/unsafe_call_argument=1
gdscript/warnings/narrowing_conversion=2
[display]
window/size/viewport_width=1420
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation=1
[gui]
fonts/dynamic_fonts/use_oversampling=false
theme/custom="res://style/style.tres"
[layer_names]
2d_physics/layer_1="card"
2d_physics/layer_2="holder"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true