Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make swamp creatures (croccodile, komodo dragon or sth) move and be resistant to MFQM quicksand #65

Open
iamsoNewBee opened this issue Jan 28, 2025 · 0 comments
Labels
suggestion New feature or request to do On this list of things to do

Comments

@iamsoNewBee
Copy link

As the title, if u add MFQM, the quicksand stucks all the swamp creatures making them cant move anymore. Its so weird.

Image

@iamsoNewBee iamsoNewBee changed the title [Suggestion] Swamp creatures (croccodile, komodo dragon or sth) arent supported to be stucked in MFQM quicksand biomes [Suggestion] Swamp creatures (croccodile, komodo dragon or sth) arent supposed to be stucked in MFQM quicksand biomes Jan 28, 2025
@Rozmir-Rohi Rozmir-Rohi added the suggestion New feature or request label Jan 29, 2025
@Rozmir-Rohi Rozmir-Rohi changed the title [Suggestion] Swamp creatures (croccodile, komodo dragon or sth) arent supposed to be stucked in MFQM quicksand biomes Make swamp creatures (croccodile, komodo dragon or sth) move and be resistant to MFQM quicksand Jan 29, 2025
@Rozmir-Rohi Rozmir-Rohi added the to do On this list of things to do label Feb 6, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
suggestion New feature or request to do On this list of things to do
Projects
None yet
Development

No branches or pull requests

2 participants