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TODO_GENERATED
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TODOS in Client:
Client\CChat.cpp:1169: // TODO - buffer overflow warning
Client\CColoredText.cpp:214: // TODO: split block, create new instance, push blocks to new instance
Client\CCore.cpp:80: // TODO - probably unneeded since we are using DirectInput to block input
Client\CCore.cpp:85: // TODO: seems to be useless as we have disabled ESC menu and any way to
Client\CFont.cpp:58: //TODO remove
Client\CGame.cpp:983:// TODO - clean comment
Client\CGame.cpp:1030:// TODO - clean this comment
Client\CGame.cpp:1640: // TODO - test
Client\CGame.cpp:2979: TODO - check whether it's neccessary to keep this code, maybe it's useless to run it again
Client\CGameSync.cpp:88: // TODO: report error
Client\CGameSync.cpp:106: // TODO: report error
Client\CGameSync.cpp:126: // TODO: report error
Client\CGameSync.cpp:217://TODO: skip health in regular updates, sync it via hit events
Client\CGameSync.cpp:252:// TODO: use CGame structs to apply values instead of direct memory access
Client\CGameSync.cpp:268: //TODO: use structs
Client\CGameSync.cpp:304: // TODO: report error (couldn't create a new instace - WTF)
Client\CGameSync.cpp:308:// TODO: replace all InCar with member get-func
Client\CGameSync.cpp:321: // TODO: create func onPlayerDisconnect at Vehicle
Client\CGameSync.cpp:374: // TODO: incar
Client\CGameSync.cpp:386: // TODO incar set
Client\CGameSync.cpp:602: //TODO InCar
Client\CGameSync.cpp:612: //TODO InCar
Client\CGameSync.cpp:847: // TODO: handle error
Client\CGameSync.cpp:1089: // TODO: struct
Client\CGameSync.cpp:1114: // TODO: struct
Client\CGameSync.cpp:1302: // TODO: it has been replaced with PLAYANIM_STRING (for custom anims)
Client\CGameSync.cpp:1455: //TODO - move to CNetwork
Client\CGraphics.cpp:167: /*// TODO - remove this debug bullshits
Client\CHooks.cpp:678: // TODO: move following sequence into GameSync class
Client\CHooks.cpp:1288: // TODO: add here some documentation - WTF is this engine function good for ?
Client\CHooks.cpp:1317:// TODO: NOT USED Hook_DoorUnlock
Client\CHooks.cpp:1680:/* TODO
Client\CHooks.cpp:1855: /*TODO - remove debug text
Client\CHooks.cpp:1864: /*TODO - remove debug strings
Client\CHooks.cpp:1985: /*TODO - delete old vehicle hooks*/
Client\CHooks.cpp:1996: /*TODO - remove radar rendering hooks*/
Client\CHooks.cpp:2071: // TODO - useless
Client\CHooks.cpp:2105: Tools::InstallJmpHook(0x00522FB4, (DWORD)&Hook_CollisionDamage); // TODO: NW
Client\CHooks.cpp:2106: Tools::InstallJmpHook(0x0046ADA0, (DWORD)&Hook_CarShot); // TODO: NW
Client\CNametags.cpp:36: // now check whether his nametag texture exists - TODO
Client\CNetwork.cpp:141: // TODO - change map if it differs
Client\CPed.cpp:411: // TODO: reload podla poctu nabojov v zasobniku
Client\CPed.h:33: LPDIRECT3DTEXTURE8 nametag; // TODO move to private
Client\CSQImages.cpp:16: // TODO delete texture
Client\CSquirrel.cpp:717: // TODO
Client\CSquirrel.cpp:735: // TODO
Client\CSquirrel.cpp:1237: // TODO - put here all natives - functions, consts
Client\CVehicle.cpp:137: // TODO - test if it's neccessary
TODOS in Loader:
TODOS in Server:
Server\CGameMode.h:30: // TODO: eventually not used
Server\CLog.cpp:64: // TODO
Server\CNetworkManager.cpp:305: //TODO - process info from player
Server\CPlayer.cpp:165: // TODO: reload podla poctu nabojov v zasobniku
Server\sq_funcdef.cpp:648: // todo: to car fast
Server\sq_funcdef.cpp:679: // todo: to car fast
Server\sq_functions.h:3://TODO remove
TODOS in MasterServer:
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