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Replies: 2 comments · 13 replies
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Since i don't own a macos nor have the option to test macos builds. The result gets deployed using qt's tool macdeployqt. So the issue might be one of the following:
Normally the game creates a console.log file which may help to hunt down the issue. |
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There's nothing shown as far as a console log, the application closes on crash and there's no errors showing if i run the unix executable file from a terminal window. If there's anything you think i can troubleshoot let me know |
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So i downloaded the macOs.zip on my windows pc and according to my limited knowledge of macOs. After checking the folders my guess is that the deployment process misses to add the openssl and openssl crypto lib to the app. And i understand it correctly that you see the loading screen where the progress bar goes from 0%-100% and the game crashes once it reaches 100% right? |
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It still crashes.
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Since you have the console.log file now. Can you either change the log level in the Commander_Wars.ini file so the line LogLevel=1 is LogLevel=0 or start it with --debugLevel=0 And or post the "app closed suddenly" Report you get from Apple Since this seems to have only solved the first issue. |
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I mainly interested in the call stack of the crash since it allows me to narrow down the issue and help you. Hope it wouldn't be two issues. :( |
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here ya go
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Thx. That helped. https://github.com/Robosturm/Commander_Wars/releases/tag/Beta_MacOsTest7 The macOs Version shpuld fix the issue. |
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Is their additional setup required for playing on MacOS? When i open the application It crashes after the loading screen. I've tried the 3 most recent builds.
i'm on MacOS Monterey 12.3.1
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