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Info dump #9
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Is there any free disassembler for unity? |
Unfortunately not for 4.6.4p4, will update if i find something that works. |
This may explain the binary data you are seeing in the packets: http://docs.unity3d.com/Manual/class-NetworkView.html |
Full listing of files from the apk:
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Yeah that is the very first thing i used. Files which deserve special mention: Mess0.bin and DemoMode.bin I don't think you'll manage to decompile any of the monoscripts used. |
Mess0.bin is in Format of that other network update (Type 3) |
DemoMode could be a mock server / mock data for well, the demo mode of the app. I can only assume parsing that would be similar, if not the same, as network parsing. |
DemoMode ist the Data used when app is in DemoMode for decoding look in |
Open "Assembly-CSharp.dll" with a .NET decompiler, and you will have source code in plain sight. (Like https://www.red-gate.com/products/dotnet-development/reflector/ ) |
I'm a bit wary of posting decompiled sources in this repository, though it may be helpful if you make a new one. |
Hey, I'm working on one of these projects too https://github.com/nkatsaros/pipboygo. Most of my work is based off the great research you all have done but you might find something useful in there. If you pull the first commit, the application was a Mess0.bin parser that would dump the database in JSON. I found that pasting it in the Chrome Developer Tools was a good was to browse it. Also, don't know if any of you found this yet, but fontconfig.txt contains the multilingual translations for all of the $variables in the database. It could be useful if you want to create your own user interface on top of it. |
@nkatsaros yours is awesome! I especially love the local map dump |
The SmartGlass SDK makes me think that the xbox protocol will be very very different indeed. |
As I investigate i'll dump my findings in this issue.
For what its worth, the mobile app was written in Unity 4.6.4p4
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