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It seems that it is pretty easy to crash the game by sending malformed commands. Maybe further development on the library should have a mechanism for validating commands before dispatching them to prevent this.
Discovered crashes so far:
UseItem with an invalid item ID - crash to desktop
UseItem with empty JSON - triggers assert
The text was updated successfully, but these errors were encountered:
It seems that it is pretty easy to crash the game by sending malformed commands. Maybe further development on the library should have a mechanism for validating commands before dispatching them to prevent this.
Discovered crashes so far:
UseItem
with an invalid item ID - crash to desktopUseItem
with empty JSON - triggers assertThe text was updated successfully, but these errors were encountered: