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DS3 js event scans #10

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xenoghast opened this issue May 31, 2019 · 0 comments
Open

DS3 js event scans #10

xenoghast opened this issue May 31, 2019 · 0 comments

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@xenoghast
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xenoghast commented May 31, 2019

There are four parts, that I will approach in the manner reflecting their discovery.

First the L2 and R2, their respective axis hasn't had any usage. In jstest the the axis values countdown from 63k to 0 halfway then count back up to 63k. No real issue other than often configuring input of the R2 is skipped, as if it had been held down possibly?

Second the Analog Joystick, the infrequent game that needs it to be at max value to make the character run, will sometimes walk; sometimes so this is possibly the fuzzy value?

Third in the reicast-inputconfig, I haven't been able to successfully configure the controls, it gives the correct scan codes though they aren't saved. I could edit the the config manually replacing the configuration that it came up with.

Last in ppssppsdl, the default mappings for L1 and R1 are off, additional mappings; the R2 is read as LeftThumb, R1 and L2 are both Button5.
From my understanding this map is built in to the ppsspp. It is not very much an issue, the L2 scan is always the same as the R1 in this emulator only.

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