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Big world loading time increase #385
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1.20.1 and 1.21.1 are considered legacy and LTS at this point. Try reproduce on current 1.21.4 alpha versions. |
I kind-off expected this answer...
Less consistent, but still present and visible |
My test results is nowhere near extreme as yours:
The point is:
|
I guess the loading time increase will be dependant on the hardware and such.
Yeah, I understand, if this is expected, feel free to close this issue, though PLS add a warning that world loading times might be increased somewhere in the README (and Modrinth description)
I've never understood why this thing even exists... Ksyxis removed it with no issue, other mods reduced its range, it seems pointless, and whatever the |
If it is not really a problem for "normal use case", I don't see why I need to add that to the page.
Originally, the spawn chunks have a radius of 10 chunks. This can be treated as a warmup for the world generation and loading, ensuring that chunk loading is not initially as slow as a crawl in front of you. Therefore, I'm not really a fan of vanilla reducing the spawn chunk radius. The vanilla behavior of "loading animation square being smaller" is a change in 24w19a:
While this change is called an optimization, it does have negative effects. For example, attempting to generate new chunks at the border of already generated chunks will cause a noticeable lag in chunk loading, because it has to reload all surrounding chunks for world generation. Therefore, this is currently not implemented. |
Describe the bug
When using C2ME the world loads (from main menu to in game) much slower
The "loading animation" square also gets larger during loading with C2ME
Here are some benchmarks:
Time elapsed
logTime from main menu to in-game
logUsing
ModernFix + Lithium + ForceClose
alone offers over 3 times faster world loading speed then adding C2ME on topTo Reproduce
Steps to reproduce the behavior:
ModernFix
for better loggingLithium
andForceClose
for bigger C2ME loading time differenceTime elapsed: --- ms
orTime from main menu to in-game was --- seconds
log is larger with C2ME installedExpected behavior
I would expect C2ME to increase world loading speed and not decrease it, or at least not increase the time required or make that increase small.
Runtime info (please complete the following information):
Windows 11 (23H2)
1.20.1
,1.21.1
and1.21.4
0.2.0+alpha.11.13
,0.3.0+alpha.0.308
and0.3.2+alpha.0.10 devbuild
Modrinth latest
Crash reports / logs
Those are a lot of log files, if you want them I can provide them, just write a comment with the request.
Other mods
ModernFix
provides nicer to useTime from main menu to in-game was --- seconds
logs, but it is not needed to reproduceLithium
andForceClose
seem to increase the gap between NO C2ME and C2MEChecklist
There is Slow chunkloading when joining a world #8 but I don't think this is the same, also Slow chunkloading when joining a world #8 is closed
Additional context
If this is normal or if there is a config value I can change to "fix" this, pls tell me and I can close the issue.
If that would be the case though, maybe mention this somewhere in the README or FAQ
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