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I believe this would be a really nice addition to allow a field in the mod settings to specify a skill level at which the base games skill decay is then turned off, and the skill stays at or above that level.
Example:
A pawn has just reached level 20 in Crafting. In the mod settings, level 20 is specified in the stop skill decay at level field. That pawn who now is level 20, will no longer gain any more levels, and his skill value (20.00) is now locked into place.
Example 2:
A pawn has just reached level 15 in Crafting. In the mod settings, level 15 is specified in the stop skill decay at level field. That pawn who is now level 15, will continue to gain levels up until level 20.00, and will stop at level 20. The skill will also not loose any levels once the level has hit level 15.
Example 3:
A new game has been started, and the pawns crafting level is at 0. In the mod settings, level 0 is specified in the stop skill decay at level field. That pawn will now gain levels in crafting, but will subsequently not loose then due to the level specified in the mod settings.
I know alot of people would be interested, as I posted this idea on /r/rimworld, and had a pretty positive response, since this type of functionality is not in any other mod. See post link below.
Thanks in advance for all your hard work, love the mod! Keep it up!
I believe this would be a really nice addition to allow a field in the mod settings to specify a skill level at which the base games skill decay is then turned off, and the skill stays at or above that level.
Example:
A pawn has just reached level 20 in Crafting. In the mod settings, level 20 is specified in the stop skill decay at level field. That pawn who now is level 20, will no longer gain any more levels, and his skill value (20.00) is now locked into place.
Example 2:
A pawn has just reached level 15 in Crafting. In the mod settings, level 15 is specified in the stop skill decay at level field. That pawn who is now level 15, will continue to gain levels up until level 20.00, and will stop at level 20. The skill will also not loose any levels once the level has hit level 15.
Example 3:
A new game has been started, and the pawns crafting level is at 0. In the mod settings, level 0 is specified in the stop skill decay at level field. That pawn will now gain levels in crafting, but will subsequently not loose then due to the level specified in the mod settings.
I know alot of people would be interested, as I posted this idea on /r/rimworld, and had a pretty positive response, since this type of functionality is not in any other mod. See post link below.
Thanks in advance for all your hard work, love the mod! Keep it up!
https://www.reddit.com/r/RimWorld/comments/sgl2t6/mod_request_once_a_pawn_hits_level_20_keep_him/
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