- Refraction index range
- Light
- Texture filter
- Shapes
- wood texture, add scene with wooden cube/sphere? https://shaderfrog.com/app/view/123 Procedural Wood
- Dielectric with attenuation by distance in the volume
- Correct color mapping of dielectric with refraction dependent on the wavelength of the light
- Inigo Quilez::articles::distance functions
- Raymarching - Primitives
- Matrix44
- Tetraeder, Hexaeder, Oktaeder, Dodekaeder, Ikosaeder
- Sphere with thickness, use with (Ornament)
- Ray marching bodies
- AND, OR, MINUS
- 2 Sight, 3 sight body
- curvature of triangle projected on a sphere
- Voronoi generator
- Perlin noise generator
boost C++ libraries
Boost Library Documentation
Index listing for boost/property_tree/
Chapter 30. Boost.PropertyTree
The Property Tree library provides a data structure that stores an arbitrarily deeply nested tree of values, indexed at each level by some key. Each node of the tree stores its own value, plus an ordered list of its subnodes and their keys. The tree allows easy access to any of its nodes by means of a path, which is a concatenation of multiple keys.
In addition, the library provides parsers and generators for a number of data formats that can be represented by such a tree, including XML, INI, and JSON.