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We need a set of 9 strafing animation similar to the ones we have when aiming with a gun. The reason we can't reuse those for the gun aiming is that the character bend forward when aiming with a gun, and the hips bone is rotated in a way that looks weird when not aiming with a gun.
Each animation needs to be 30 frames in lenght.
Keep in mind those are animations used when the player is aiming to throw with an item, so the human character should have its back straight. Don't worry too much about the upper part, it's probably going to be overrided by IK or other animations, focus on the leg play.
2025-01-02.20-59-43.mp4
The text was updated successfully, but these errors were encountered:
We need a set of 9 strafing animation similar to the ones we have when aiming with a gun. The reason we can't reuse those for the gun aiming is that the character bend forward when aiming with a gun, and the hips bone is rotated in a way that looks weird when not aiming with a gun.
Each animation needs to be 30 frames in lenght.
Keep in mind those are animations used when the player is aiming to throw with an item, so the human character should have its back straight. Don't worry too much about the upper part, it's probably going to be overrided by IK or other animations, focus on the leg play.
2025-01-02.20-59-43.mp4
The text was updated successfully, but these errors were encountered: