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Discussion for how we're going to handle updating assets in the game repo (ss3d).
Problem
Currently with no method, if a contributor wanted to update a model in the game repo they would need to update it on this repo first then copy the file to the game repo.
This would essentially double the amount of work for art contributors and maintainers, which in the long run is not acceptable.
Solutions
Automate the above process so that when a file gets updated here, GitHub Actions opens a PR on the have repo with the asset and auto merges it.
Link the art repo to the game repo so that assets will only be stored here. (I think it may only allow linking the full repo, but should look into a way to blacklist certain files like duplicate assets, source files, documents, artwork)
Context
#11 should be completed before a solution for this is merged.
The text was updated successfully, but these errors were encountered:
Summary
Discussion for how we're going to handle updating assets in the game repo (ss3d).
Problem
Currently with no method, if a contributor wanted to update a model in the game repo they would need to update it on this repo first then copy the file to the game repo.
This would essentially double the amount of work for art contributors and maintainers, which in the long run is not acceptable.
Solutions
Automate the above process so that when a file gets updated here, GitHub Actions opens a PR on the have repo with the asset and auto merges it.
Link the art repo to the game repo so that assets will only be stored here. (I think it may only allow linking the full repo, but should look into a way to blacklist certain files like duplicate assets, source files, documents, artwork)
Context
#11 should be completed before a solution for this is merged.
The text was updated successfully, but these errors were encountered: