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Axon.cpp
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#include "Axon.h"
#include "Reservoir.h"
#include <stdio.h>
#include <math.h>
Axon::Axon()
{
// logger (file, "Axon created.\n");
}
Axon::Axon(int x, int y, int z, Neuron* origin)
{
// logger (file, "Axon created.\n");
maxSynapses = MAX_SYNAPSES;
maxAxonLength = MAX_AXON_LENGTH;
position[0] = x;
position[1] = y;
position[2] = z;
direction[0] = 0;
direction[1] = 0;
direction[2] = 0;
numSynapses = 0;
length = 0;
head = NULL;
tail = NULL;
this->origin = origin;
res = NULL;
// for (int i = 0; i < maxSynapses; i++) {
// synapse[i] = NULL;
// }
}
Axon::Axon(int x, int y, int z, Neuron* origin, Reservoir* res)
{
// logger (file, "Axon created.\n");
maxSynapses = MAX_SYNAPSES;
maxAxonLength = MAX_AXON_LENGTH;
position[0] = x;
position[1] = y;
position[2] = z;
direction[0] = 0;
direction[1] = 0;
direction[2] = 0;
numSynapses = 0;
length = 0;
head = NULL;
tail = NULL;
this->origin = origin;
this->res = res;
// for (int i = 0; i < maxSynapses; i++) {
// synapse[i] = NULL;
// }
}
void Axon::setDirection() {
float dirVec[] = {0, 0 ,0};
direction[0] = 0;
direction[1] = 0;
direction[2] = 0;
Reservoir* currRes;
if (res == NULL) {
if (origin->getConnection(0) != NULL)
currRes = origin->getConnection(0)->getRes();
else
currRes = head->getTarget()->getRes();
}
else {
currRes = res;
}
// Use the axon's position to determine which Neurons to check.
for (int i = position[0] - SEARCH_RADIUS; i <= position[0] + SEARCH_RADIUS; i++) {
if (i >= 0 && i < currRes->getResDim(0)) {
for (int j = position[1] - SEARCH_RADIUS; j <= position[1] + SEARCH_RADIUS; j++) {
if (j >= 0 && j < currRes->getResDim(1)) {
for (int k = position[2] - SEARCH_RADIUS; k <= position[2] + SEARCH_RADIUS; k++) {
if (k >= 0 && k < currRes->getResDim(2)) {
// Function of distance and cue.
dirVec[0] = position[0] - i;
dirVec[1] = position[1] - j;
dirVec[2] = position[2] - k;
if (currRes->getNeuron(i, j, k)->isAlive()) {
direction[0] += currRes->getNeuron(i, j, k)->getCue() / (dirVec[0] * dirVec[0]);
direction[1] += currRes->getNeuron(i, j, k)->getCue() / (dirVec[1] * dirVec[1]);
direction[2] += currRes->getNeuron(i, j, k)->getCue() / (dirVec[2] * dirVec[2]);
}
}
}
}
}
}
}
// Normalize the direction vector.
float magnitude = sqrt (pow (direction[0], 2) + pow (direction[1], 2) + pow (direction[2], 2));
direction[0] = direction[0]/magnitude;
direction[1] = direction[1]/magnitude;
direction[2] = direction[2]/magnitude;
}
void Axon::growDirection() {
// Use the direction to find and snap to a new location. Watch for boundaries and max length.
if (length < MAX_AXON_LENGTH) {
if (position[0] + round (direction[0]) >= 0 && position[0] + round (direction[0]) < res->getResDim(0))
position[0] += round (direction[0]);
if (position[1] + round (direction[1]) >= 0 && position[1] + round (direction[1]) < res->getResDim(1))
position[1] += round (direction[1]);
if (position[2] + round (direction[2]) >= 0 && position[2] + round (direction[2]) < res->getResDim(2))
position[2] += round (direction[2]);
// if (round (direction[0]) > 0 || round (direction[1]) > 0 || round (direction[2]) > 0) {
length += 1;
// Create Synapses
createSynapses();
//printPosition();
// }
}
}
void Axon::forceLink(Neuron* target) {
// Force create a Synapse to the target Neuron permanently.
insertSynapse(new Synapse(target, origin));
}
void Axon::createSynapses() {
// Create Synapses to add to the list and link them to the nearby Neurons. Watch for boundaries.
Reservoir* currRes;
if (res == NULL) {
if (origin->getConnection(0) != NULL)
currRes = origin->getConnection(0)->getRes();
else
currRes = head->getTarget()->getRes();
}
else {
currRes = res;
}
for (int i = position[0] - SEARCH_RADIUS; i <= (position[0] + SEARCH_RADIUS); i++) {
if (i >= 0 && i < currRes->getResDim(0)) {
for (int j = position[1] - SEARCH_RADIUS; j <= position[1] + SEARCH_RADIUS; j++) {
if (j >= 0 && j < currRes->getResDim(1)) {
for (int k = position[2] - SEARCH_RADIUS; k <= position[2] + SEARCH_RADIUS; k++) {
if (k >= 0 && k < currRes->getResDim(2)) {
if (currRes->getNeuron(i, j, k)->getCue() > 0 && currRes->getNeuron(i, j, k)->isAlive()) {
insertSynapse(new Synapse(currRes->getNeuron(i, j, k)->getCue()/26, currRes->getNeuron(i, j, k), origin));
}
}
}
}
}
}
}
}
// Might not use this.
void Axon::retractSynapses() {
// Check the list for any Synapses that need removing (below threshold).
Synapse* curr = head;
Synapse* prev = head;
while (curr) {
if (curr->getLifespan() <= 0) {
Synapse* temp = curr->getNext();
removeSynapse(curr);
curr = temp;
}
else {
prev = curr;
curr = curr->getNext();
}
}
}
void Axon::removeSynapse(Synapse* target) {
// if (origin->getX() == 1 && origin->getY() == 1 && origin->getZ() == 3)
// printf ("This guy");
// Remove the Synapse from the linked list.
Synapse* curr = head->getNext();
Synapse* prev = head;
if (head == target) {
head = head->getNext();
if (head == NULL) {
tail = NULL;
}
delete prev;
numSynapses -= 1;
return;
}
while (curr) {
if (curr == target) {
if (curr == tail) {
tail = prev;
}
prev->setNext(curr->getNext());
delete curr;
numSynapses -= 1;
return;
}
prev = curr;
curr = curr->getNext();
}
return;
}
void Axon::insertSynapse(Synapse* target) {
// if (origin->getX() == 1 && origin->getY() == 1 && origin->getZ() == 3)
// printf ("This guy");
// Insert the Synapse into the linked list.
if (head == NULL || numSynapses == 0) {
head = target;
tail = target;
numSynapses += 1;
return;
}
tail->setNext(target);
tail = target;
numSynapses += 1;
return;
}
void Axon::passSignal(float value) {
// Reset axon if it no longer has any synapses.
if (numSynapses == 0) {
position[0] = origin->getX();
position[1] = origin->getY();
position[2] = origin->getZ();
length = 0;
}
// Iterates through the array of synapses and calls their trigger().
// Synapse* curr = head;
// while (curr) {
// curr->trigger(value);
// curr = curr->getNext();
// }
// Grows the axon.
setDirection();
growDirection();
}
Synapse* Axon::getSynapseHead() {
return head;
}
int Axon::getNumSynapses() {
return numSynapses;
}
void Axon::printPosition() {
printf ("%d %d %d\n", position[0], position[1], position[2]);
}
Axon::~Axon()
{
if (head != NULL) {
head->deleteAll();
}
// for (int i = 0; i < maxSynapses; i++) {
// if (synapse[i] != NULL) {
// delete synapse[i];
// }
// }
// logger (file, "Axon destroyed.\n");
}