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Hi, I have encountered an issue with the priority feature when using scripts:
When setting up a priority list like follows
It will show that the list matches my current party, however when the script gets activated I get this message:
I believe the issue could be caused by the way the priority list loops over each priority and uses each item inside it to get a party member from the party directly therefore being able to get the same party member more than once, it could be fixed by making a copy of the party list at the time GetPlayers gets called so it can be passed down to IsInParty. This way you could remove the party members that already got select by another priority line therefore allowing us not to have to refill the UI every time we enter a new pf.
Have a lovely day
The text was updated successfully, but these errors were encountered:
That's a bit disappointing if I'm honest, as refilling every script that has a priority in every new party I join / every time someone leaves takes a bit longer for every new script.
Do you think it would be possible to support tags like <1> in those scripts so we can "passively" set up all those scripts at once by ordering our party list ?
Hi, I have encountered an issue with the priority feature when using scripts:
When setting up a priority list like follows
It will show that the list matches my current party, however when the script gets activated I get this message:
I believe the issue could be caused by the way the priority list loops over each priority and uses each item inside it to get a party member from the party directly therefore being able to get the same party member more than once, it could be fixed by making a copy of the party list at the time GetPlayers gets called so it can be passed down to IsInParty. This way you could remove the party members that already got select by another priority line therefore allowing us not to have to refill the UI every time we enter a new pf.
Have a lovely day
The text was updated successfully, but these errors were encountered: