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room.cpp
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#include "room.h"
#include "enemy.h"
#include "character.h"
#include "item.h"
#include "curio.h"
#include <string>
#include <list>
#include <algorithm>
using namespace std;
Room::Room(int MonsterType, string RoomName, string RoomDesc)
{
Monster = Enemy::createEnemy(MonsterType);
Puzzle = NULL;
Visited = false;
Name = RoomName;
Desc = RoomDesc;
}
bool Room::visit() const
{
return Visited;
}
void Room::visit(bool input)
{
Visited = input;
}
string Room::roomname() const
{
return Name;
}
void Room::roomname(string input)
{
Name = input;
}
string Room::description() const
{
return Desc;
}
void Room::description(string desc)
{
Desc = desc;
}
void Room::AddToFloor(Item ttt)
{
LooseItems.push_back(ttt);
}
Item Room::TakeFrom(string compare)
{
//How do I do this?
list<Item>::iterator it;
it = find(LooseItems.begin(),LooseItems.end(), compare);
if(it != LooseItems.end())
{
Item temp(*it);
LooseItems.erase(it);
return temp;
}
else
{
Item temp("Error","That Item doesn't exist", 0, 0, 0);
return temp;
}
}
Curio* Room::LookAtCurio() const
{
return Puzzle;
}
void Room::ChangeCurio(Curio* input)
{
Puzzle = input;
}
Enemy* Room::CurrentEnemy() const
{
return Monster;
}
void Room::ChangeEnemy(Enemy* input)
{
Monster = input;
}
void DisplayItem(Item it)
{
cout << it.Name() << " ";
}
void Room::DescribeItems()
{
for_each(LooseItems.begin(),LooseItems.end(), DisplayItem);
}
int Room::NumItems()
{
return LooseItems.size();
}