diff --git a/ports/thestarlitescape/.gitignore b/ports/thestarlitescape/.gitignore new file mode 100644 index 0000000000..6e37016036 --- /dev/null +++ b/ports/thestarlitescape/.gitignore @@ -0,0 +1,2 @@ +# Autogenerated by tools/build_data.py +game.droid diff --git a/ports/thestarlitescape/README.md b/ports/thestarlitescape/README.md index 1ad11199ff..64d953686e 100644 --- a/ports/thestarlitescape/README.md +++ b/ports/thestarlitescape/README.md @@ -1,11 +1,11 @@ ## Notes -Thanks to xJackFox [https://xjackfox.itch.io/the-starlit-escape] for this game. +Thanks to xJackFox [https://xjackfox.itch.io/the-starlit-escape] for this game and allowing the distribution via PortMaster! +Thanks to JanTrueno for the script edits! Source: https://xjackfox.itch.io/the-starlit-escape - ## Controls | Button | Action | diff --git a/ports/thestarlitescape/The Starlit Escape.sh b/ports/thestarlitescape/The Starlit Escape.sh index e4fe7b2aef..8f26843152 100644 --- a/ports/thestarlitescape/The Starlit Escape.sh +++ b/ports/thestarlitescape/The Starlit Escape.sh @@ -11,41 +11,28 @@ elif [ -d "$XDG_DATA_HOME/PortMaster/" ]; then else controlfolder="/roms/ports/PortMaster" fi - +# Pm source $controlfolder/control.txt export PORT_32BIT="Y" - - +[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt" get_controls -[ -f "/etc/os-release" ] && source "/etc/os-release" - GAMEDIR=/$directory/ports/thestarlitescape -exec > >(tee "$GAMEDIR/log.txt") 2>&1 +cd $GAMEDIR -if [ "$OS_NAME" == "JELOS" ]; then - export SPA_PLUGIN_DIR="/usr/lib32/spa-0.2" - export PIPEWIRE_MODULE_DIR="/usr/lib32/pipewire-0.3/" -fi +# Permissions for manual installs +$ESUDO chmod +x "$GAMEDIR/gmloader" -export LD_LIBRARY_PATH="/usr/lib32:$GAMEDIR/libs:$GAMEDIR/utils/libs:$LD_LIBRARY_PATH" +# Log the execution of the script, the script overwrites itself on each launch +> "$GAMEDIR/log.txt" && exec > >(tee "$GAMEDIR/log.txt") 2>&1 + +# Exports +export LD_LIBRARY_PATH="/usr/lib32:$GAMEDIR/libs:$LD_LIBRARY_PATH" export GMLOADER_DEPTH_DISABLE=1 export GMLOADER_SAVEDIR="$GAMEDIR/gamedata/" -cd $GAMEDIR - -[ -f "./gamedata/data.win" ] && mv gamedata/data.win gamedata/game.droid -[ -f "./gamedata/game.win" ] && mv gamedata/game.win gamedata/game.droid - -$ESUDO chmod 666 /dev/uinput - +# Run Gmloader $GPTOKEYB "gmloader" -c ./thestarlitescape.gptk & - -$ESUDO chmod +x "$GAMEDIR/gmloader" - +pm_platform_helper "$GAMEDIR/gmloader" ./gmloader thestarlitescape.apk - -$ESUDO kill -9 $(pidof gptokeyb) -$ESUDO systemctl restart oga_events & -printf "\033c" > /dev/tty0 - +pm_finish diff --git a/ports/thestarlitescape/port.json b/ports/thestarlitescape/port.json index d6b64dab98..5a9133a473 100644 --- a/ports/thestarlitescape/port.json +++ b/ports/thestarlitescape/port.json @@ -12,12 +12,12 @@ "Fraxinus88" ], "desc": "The Starlit Escape! A Game Boy style Metroidvania about exploring a haunted space station and meeting ghosts along the way! Made in the month of October for Halloween", - "inst": "Download game (windows ver) from https://xjackfox.itch.io/the-starlit-escape, copy all filles except the .exe to /ports/thestarlitescape/gamedata", + "inst": "Ready to Run!", "genres": [ "adventure" ], "image": null, - "rtr": false, + "rtr": true, "exp": false, "runtime": null, "reqs": [], diff --git a/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.001 b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.001 new file mode 100644 index 0000000000..ca65ac16e4 Binary files /dev/null and b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.001 differ diff --git a/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.002 b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.002 new file mode 100644 index 0000000000..2d5ae53d17 Binary files /dev/null and b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.002 differ diff --git a/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.003 b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.003 new file mode 100644 index 0000000000..d46de1666a Binary files /dev/null and b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.003 differ diff --git a/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.004 b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.004 new file mode 100644 index 0000000000..e14505d833 Binary files /dev/null and b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.004 differ diff --git a/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.005 b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.005 new file mode 100644 index 0000000000..a2d83db1e2 Binary files /dev/null and b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.005 differ diff --git a/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.006 b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.006 new file mode 100644 index 0000000000..72267fda2e Binary files /dev/null and b/ports/thestarlitescape/thestarlitescape/gamedata/game.droid.part.006 differ diff --git a/ports/thestarlitescape/thestarlitescape/license/LICENSE.game.txt b/ports/thestarlitescape/thestarlitescape/license/LICENSE.game.txt new file mode 100644 index 0000000000..3124f1c872 --- /dev/null +++ b/ports/thestarlitescape/thestarlitescape/license/LICENSE.game.txt @@ -0,0 +1,28 @@ +From Reddit + +Feb 7, 2024 +fraxinus88 +8:28 PM +Hi Jack Fox, +My name is (Redacted), and I'm part of a group of developers working on porting games to handheld Linux devices. Our project is named PortMaster, and we also have an active Discord server. + +Recently, we've started adding various Godot/GameMaker games to these systems, and we'd love to include your games as well. Although these devices have some limitations with OpenGL, games that use GLES2 and SDL generally run very smoothly. + +We've observed various homebrew sites simply distributing files without permission. However, we firmly believe in reaching out to authors like you to ask for consent. + +It would be fantastic if you could grant us permission to include the .pck in the packages. Without your consent, users would have to download the files from itch.io to add to their ports manually. + +Your games would undoubtedly be a superb addition to these handheld devices. + +Please note that we are not looking to profit or take credit for any of the games. Our primary goal is to introduce more games to our beloved handheld devices, and we're also branching out to other ARM platforms. + +Thank you for considering our request! + +Best regards, +(Redacted) + +May 4, 2024 +User Avatar +xJackFox +4:53 AM +If you're still working on this project that sounds interesting! Yeah I'd be totally cool with that! \ No newline at end of file diff --git a/ports/thestarlitescape/thestarlitescape/license/LICENSE.libcrypto.txt b/ports/thestarlitescape/thestarlitescape/license/LICENSE.libcrypto.txt new file mode 100644 index 0000000000..49cc83d2ee --- /dev/null +++ b/ports/thestarlitescape/thestarlitescape/license/LICENSE.libcrypto.txt @@ -0,0 +1,177 @@ + + Apache License + Version 2.0, January 2004 + https://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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