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meta.yml
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biome-distribution:
# Biome distribution refers to the placement of biomes, this does *NOT*
# include aspects like terrain height / shape within biomes, or anything
# else that generates within any given biome.
# These parameters are designed to allow for easy modification of biome distribution,
# and are injected into the various biome distribution configs via meta-configuration.
# You can find these configs in the biome-providers directory, most of which contain
# additional more specific parameters.
continental-scale: 100
# Controls the scale of land / coastal / oceanic distribution. Increasing
# this produces larger landmasses and larger oceans, and vice-versa when
# decreasing it.
# Default: 100
temperature-scale: 60
# Controls the scale of temperature zones. Most biomes are placed according to
# a temperature map so hot biomes can't generate next to cold biomes, as well as
# allowing for biomes of similar temperatures to generate together. Increasing this
# will increase the distance between temperature changes, which results in things like
# hot and cold biomes generating further apart - and vice versa when decreasing it.
# Default: 60
precipitation-scale: 50
# Controls the scale of precipitation zones. Same idea as temperature zones, where
# humid biomes generate away from arid biomes, and biomes of similar precipitation
# generate together.
# Default: 50
elevation-scale: 35
# Controls the scale of elevation zones. Most land biomes belong to
# an elevation zone, in addition to temperature and precipitation. How far apart / close
# together these elevation zones are is determined by this parameter. If you want more
# gradual changes in the groupings of the elevation of biomes, you can increase this.
# Conversely, if you want more sudden changes in elevation, you can decrease this.
# Note - This does not affect how tall the terrain is in individual biomes, just the
# elevation map that distributes biomes of similar elevation together!
# Default: 35
variation-scale: 60
# Controls biome variations within each temperature + precipitation + elevation zone.
# Some biomes belong to the same groups, and so we have an extra variation map that
# determines which of these biomes within the same group get generated.
# Default: 60
cave-biome-scale: 200
# Controls the scale of the placement of cave biomes, larger scale = bigger areas of
# any given cave biome, smaller scale = smaller cave biomes.
# Default: 200
river-spread-scale: 10
# Controls how far / close apart rivers generally are, larger scale = further apart
# rivers, smaller scale = closer packed together rivers.
# Default: 10
volcano-spread: 150
# Controls how far / close together volcanoes are, larger scale = volcanoes that generate
# further apart, smaller scale = more packed together volcanoes.
# Default: 150
volcano-radius: 5
# Controls the radius of all volcanoes, decreasing this too much can result in some
# glitchy generation for volcanoes filled with fluids above sea level, so keep this in mind
# if you want smaller volcanoes!
# Default: 5
mushroom-island-spread: 110
# Controls the distance between mushroom islands (which only generate on deep oceans).
# Increasing this will spread mushroom islands out more, which effectively makes them more
# rare, decreasing will make islands closer and therefore more common.
# Default: 110
mushroom-island-radius: 4
# How large any given mushroom island will be.
# Default: 4
global-scale: 1
# Modifies the scale of everything, you can use this parameter to if you
# want just about every biome to be larger or smaller.
# By doubling the scale, you double the length & width of everything,
# e.g. if you have a biome that is 300 blocks wide with a scale of 1, and
# increase that scale to 2, that biome will generate 600 blocks wide.
# Default: 1
# Misc global config stuff
strata: # Controls global Y level ranges of strata
deepslate:
top: 7 # Y level where deepslate begins to replace stone
bottom: -7 # Y level where all stone is replaced by deepslate
bedrock:
top: -60 # Y level where bedrock begins to replace deepslate
bottom: -64 # Y level where all deepslate is replaced by bedrock
palette-bottom: # Added to the bottom of every palette
- DEEPSLATE: $meta.yml:strata.deepslate.top
- BEDROCK: $meta.yml:strata.bedrock.top
- BLOCK:minecraft:bedrock: $meta.yml:strata.bedrock.bottom
palette-bedrock: # Added to the bottom of palettes that use their own deepslate palette
- BEDROCK: $meta.yml:strata.bedrock.top
- BLOCK:minecraft:bedrock: $meta.yml:strata.bedrock.bottom