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[BUG] Some shader can't be worked with LTW Renderer #6593

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yjsjs0987 opened this issue Feb 2, 2025 · 5 comments
Open

[BUG] Some shader can't be worked with LTW Renderer #6593

yjsjs0987 opened this issue Feb 2, 2025 · 5 comments
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bug Something isn't working

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@yjsjs0987
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Describe the bug

I started Minecraft with LTW Renderer, and I turned on BSL shader. But, It's not worked. Only chocapic13 v6 Low shader worked.

The log file and images/videos

2025-02-02-4.log

Steps To Reproduce

1.select the renderer to LTW
2.Start Minecraft
3.enable the shader
4.start the map

Expected Behavior

I expect the shader to work well.

Platform

- Device model: SM-G977N
- CPU architecture: Arm64
- Android version: 12
- PojavLauncher version: gladiolus-20250118-c04e3af-v3_openjdk

Anything else?

No response

@yjsjs0987 yjsjs0987 added the bug Something isn't working label Feb 2, 2025
@NinjaLegendmc
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NinjaLegendmc commented Feb 3, 2025

I know now why Shaders don't work on old Mali and probably old Adreno GPUs with Iris

Because Iris uses GL_ARB_shader_texture_lod on Desktop OpenGL or GL_EXT_shader_texture_lod on OpenGL ES/LTW
Most of the mali gpu phones or old Adreno GPUs don't have support so it has issues with iris use optifine to use shaders

@yjsjs0987
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I used Optifine

@NinjaLegendmc
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I used Optifine

I thought you are using iris because iris has the most of the time issues

@yjsjs0987
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Screen_Recording_20250203_160645_PojavLauncher.Minecraft.Java.Edition.for.Android._compress_1.mp4

@NotSoulfur
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Hey there, if yall see a shader working or dosent work/has bugs or anything please open an issue at my repository
Link: https://github.com/NotSoulfur/LTWShaderList

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