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runtime-debugging.md

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Runtime Debugging

This is supported via VS Code on OSX or Linux platforms. It might be possible to do remote debugging on Windows in conjunction with the Linux Layer.

This should also work with LLDB on OSX however has issues.

Debug on VSCode

By convention the project directory name is the same as your application name, if you have changed it, please update ${workspaceFolderBasename} with the name configured inside shards.yml

1. tasks.json configuration to compile a crystal project

{
  "version": "2.0.0",
  "tasks": [
    {
      "label": "Compile",
      "command": "shards build --debug ${workspaceFolderBasename}",
      "type": "shell"
    }
  ]
}

2. launch.json configuration to debug a binary

Using GDB

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "Debug",
      "type": "gdb",
      "request": "launch",
      "target": "./bin/${workspaceFolderBasename}",
      "cwd": "${workspaceRoot}",
      "preLaunchTask": "Compile"
    }
  ]
}

Using LLDB

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "Debug",
      "type": "lldb-mi",
      "request": "launch",
      "target": "./bin/${workspaceFolderBasename}",
      "cwd": "${workspaceRoot}",
      "preLaunchTask": "Compile"
    }
  ]
}

3. Then hit the DEBUG green play button

debugging

Tips and Tricks for debugging Crystal applications

1. Use debugger keyword

Instead of putting breakpoints using commands inside GDB or LLDB you can try to set a breakpoint using debugger keyword.

i = 0
while i < 3
  i += 1
  debugger # => breakpoint
end

2. Avoid breakpoints inside blocks

Currently, Crystal lacks support for debugging inside of blocks. If you put a breakpoint inside a block, it will be ignored.

As a workaround, use pp to pretty print objects inside of blocks.

3.times do |i|
  pp i
end
# i => 1
# i => 2
# i => 3

3. Try @[NoInline] to debug arguments data

Sometimes crystal will optimize argument data, so the debugger will show <optimized output> instead of the arguments. To avoid this behavior use the @[NoInline] attribute before your function implementation.

@[NoInline]
def foo(bar)
  debugger
end

4. Printing strings objects (GDB)

To print string objects in the debugger:

First, setup the debugger with the debugger statement:

foo = "Hello World!"
debugger

Then use print in the debugging console.

(gdb) print &foo.c
$1 = (UInt8 *) 0x10008e6c4 "Hello World!"

Or add &foo.c using a new variable entry on watch section in VSCode debugger

Using VSCode GUI

5. Printing array variables

To print array items in the debugger:

First, setup the debugger with the debugger statement:

foo = ["item 0", "item 1", "item 2"]
debugger

Then use print in the debugging console:

(gdb) print &foo.buffer[0].c
$19 = (UInt8 *) 0x10008e7f4 "item 0"

Change the buffer index for each item you want to print.

6. Printing instance variables

For printing @foo var in this code:

class Bar
  @foo = 0
  def baz
    debugger
  end
end

Bar.new

You can use self.foo in the debugger terminal or VSCode GUI.

7. Print hidden objects

Some objects do not show at all. You can unhide them using the .to_s method and a temporary debugging variable, like this:

def bar(hello)
  "#{hello} World!"
end

def foo(hello)
  bar_hello_to_s = bar(hello).to_s
  debugger
end

foo("Hello")

This trick allows showing the bar_hello_to_s variable inside the debugger tool.