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Neuron.cpp
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#include "Neuron.h"
#include <stdio.h>
#include <cmath>
Neuron::Neuron()
{
// logger (file, "Neuron Created.\n");
position[0] = -10;
position[1] = -10;
position[2] = -10;
output = false;
alive = true;
triggered = false;
cue = 0;
for (int i = 0; i < MAX_INPUTS; i++) {
dendrites[i] = 0;
}
numDendritesActive = 0;
threshold = THRESHOLD;
recoveryPeriod = RECOVERY_PERIOD;
recoveryThreshold = RECOVERY_THRESHOLD;
axon = new Axon(-10, -10, -10, this);
res = NULL;
connection.resize(MAX_INPUTS);
counter.resize(MAX_INPUTS);
numConnections = 0;
}
Neuron::Neuron(int x, int y, int z) {
// logger (file, "Neuron Created.\n");
position[0] = x;
position[1] = y;
position[2] = z;
output = false;
alive = true;
triggered = false;
cue = 0; //(x + y + z) % 2; // "Random" cue value for unspecified cues.
for (int i = 0; i < MAX_INPUTS; i++) {
dendrites[i] = 0;
}
numDendritesActive = 0;
threshold = THRESHOLD;
recoveryPeriod = RECOVERY_PERIOD;
recoveryThreshold = RECOVERY_THRESHOLD;
axon = new Axon(x, y, z, this);
res = NULL;
connection.resize(MAX_INPUTS);
counter.resize(MAX_INPUTS);
numConnections = 0;
}
Neuron::Neuron(int x, int y, int z, float cue, Reservoir* res) {
// logger (file, "Neuron Created.\n");
position[0] = x;
position[1] = y;
position[2] = z;
output = false;
alive = true;
triggered = false;
this->cue = cue;
for (int i = 0; i < MAX_INPUTS; i++) {
dendrites[i] = 0;
}
numDendritesActive = 0;
threshold = THRESHOLD;
recoveryPeriod = RECOVERY_PERIOD;
recoveryThreshold = RECOVERY_THRESHOLD;
axon = new Axon(x, y, z, this, res);
this->res = res;
connection.resize(MAX_INPUTS);
counter.resize(MAX_INPUTS);
numConnections = 0;
}
void Neuron::addConnection(Neuron* source) {
// Check to see if this neuron needs to be added to the connection vector list.
for (int i = 0; i < numConnections; i++) {
if (source == connection[i]) {
counter[i] += 1;
return;
}
}
// Since the neuron is unique, add it into the vector array.
connection[numConnections] = source;
counter[numConnections] = 1;
numConnections += 1;
}
void Neuron::removeConnection(Neuron* source) {
// Decreases counter and removes connection if counter reaches 0.
std::vector<Neuron*>::iterator it1 = connection.begin();
std::vector<int>::iterator it2 = counter.begin();
for (int i = 0; i < numConnections; i++) {
if (source == connection[i]) {
counter[i] -= 1;
if (counter[i] <= 0) {
connection.erase(it1 + i);
counter.erase(it2 + i);
connection.push_back(NULL);
counter.push_back(0);
numConnections -= 1;
}
}
}
}
void Neuron::acceptSignal(float value, Neuron* source) {
// Append this value to the array of values to be processed.
if (numDendritesActive < MAX_INPUTS) {
dendrites[numDendritesActive] = value;
numDendritesActive += 1;
}
}
float Neuron::process() {
// Process the queued input values from the dendrites and return that value.
float result = 0;
for (int i = 0; i < numDendritesActive; i++) {
result += dendrites[i];
}
// Reset counter.
numDendritesActive = 0;
// Return result.
return result;
}
bool Neuron::activatePotential(float value) {
// If the value exceeds the threshold, then pass value into axon (passSignal()).
if (value >= threshold) {
axon->passSignal(ACTION_POTENTIAL); // All-or-none response.
triggered = true;
//logger(file, "Action potential fired.");
return true;
}
return false;
}
void Neuron::changeCue(float value) {
if (std::abs(cue + value) < MAX_CUE) {
cue += value;
}
}
void Neuron::setCue(float value) {
cue = value;
}
bool Neuron::equals(Neuron* other) {
if (other == this){
return true;
}
return false;
}
void Neuron::makeOutput(bool value) {
output = value;
}
void Neuron::resetTrigger() {
triggered = false;
}
void Neuron::resetDendrites() {
numDendritesActive = 0;
}
int Neuron::getX() {
return position[0];
}
int Neuron::getY() {
return position[1];
}
int Neuron::getZ() {
return position[2];
}
Axon* Neuron::getAxon() {
return axon;
}
Neuron* Neuron::getConnection(int index) {
return connection[index];
}
int Neuron::getConnSize() {
return numConnections;
}
float Neuron::getCue() {
return cue;
}
bool Neuron::isAlive() {
return alive;
}
bool Neuron::isOutput() {
return output;
}
bool Neuron::isTriggered() {
return triggered;
}
void Neuron::printPosition() {
printf ("%d %d %d\n", position[0], position[1], position[2]);
}
Neuron::~Neuron()
{
//delete axon;
// logger (file, "Neuron Destroyed.\n");
}