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【BUG】Large OverlayTypes doesnt display correctly #1434

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6 tasks done
SCIPCION opened this issue Nov 29, 2024 · 0 comments
Open
6 tasks done

【BUG】Large OverlayTypes doesnt display correctly #1434

SCIPCION opened this issue Nov 29, 2024 · 0 comments
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❓Vanilla bug Vanilla game bugs that are requested to be fixed

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@SCIPCION
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Description

Large overlays doesn't display correctly in game, this bug is especially noticeable with rubble overlays, limiting the creation of large rubbles or stuff related to overlays. This problem also applies to the shadow.
This bug varies depending on which direction the object enters depending on the camera direction.

horizontally shifted camera
image
Vertically shifted camera
image
after use tab/menu it displays correctly.
image

Conditions to reproduce

all 3x6 buildings with rubble has this problem, or large overlays than 220x330(not complete sure about the Y value)

INI code

No response

Steps to reproduce

  1. large overlay than 220x330

Expected behaviour

large overlays should display correctly

Actual behaviour

Not displaying correctly, all the pixels outside of 220x330 are not displayed correctly

Additional context

No response

Checklist

  • The issue is not introduced by Phobos or any other engine extension, such as Ares, Kratos etc.
  • The issue wasn't fixed in the most recent version of Ares/Phobos yet.
  • I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
  • I added a very descriptive title to this issue.
  • I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).
@SCIPCION SCIPCION added the ❓Vanilla bug Vanilla game bugs that are requested to be fixed label Nov 29, 2024
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Labels
❓Vanilla bug Vanilla game bugs that are requested to be fixed
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