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If a unit has a shield with Respawn=0, and that shield is fully depleted, then using unit conversion to change the shield into one with Respawn= above 0 will not allow the shield to respawn. Both shields will stay depleted forever.
It will respawn properly if it is depleted when the Respawn= above 0 shield mode is active. It will also respawn if it is switched to the Respawn=0 mode and back to above 0 mode before the respawn timer finishes, but if the timer finishes during the Respawn=0 mode, it will never respawn.
Description
If a unit has a shield with Respawn=0, and that shield is fully depleted, then using unit conversion to change the shield into one with Respawn= above 0 will not allow the shield to respawn. Both shields will stay depleted forever.
It will respawn properly if it is depleted when the Respawn= above 0 shield mode is active. It will also respawn if it is switched to the Respawn=0 mode and back to above 0 mode before the respawn timer finishes, but if the timer finishes during the Respawn=0 mode, it will never respawn.
Phobos Version
fb19f53
Conditions to reproduce
No response
INI code
No response
Steps to reproduce
Expected behaviour
The shield shoulds start respawning if the unit converts into other mode.
Actual behaviour
The shield does not respawn anymore if it is depleted.
Additional context
No response
Checklist
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