diff --git a/docs/New-or-Enhanced-Logics.md b/docs/New-or-Enhanced-Logics.md index 2c4e7ac37f..edd945205a 100644 --- a/docs/New-or-Enhanced-Logics.md +++ b/docs/New-or-Enhanced-Logics.md @@ -792,8 +792,8 @@ Trajectory.Bombard.Height=0.0 ; double - `Trajectory.Disperse.SuicideShortOfROT` controls whether the projectile will explode when it detected its insufficient turning ability. - `Trajectory.Disperse.SuicideAboveRange` controls the projectile to self destruct directly after reaching the flight distance. Set to 0 to disable suicide. - `Trajectory.Disperse.SuicideIfNoWeapon` controls whether the projectile will self destruct after the number of times it spreads the weapon has been exhausted. If `Trajectory.Disperse.WeaponCount` set to 0, this will not be enabled. - - `Trajectory.Disperse.Weapons` defined the dispersal weapons of the projectile. - - `Trajectory.Disperse.WeaponBurst` defined how many corresponding weapons each time the projectile will fire. When the quantity is lower than `Trajectory.Disperse.Weapons`, it will use the last value. + - `Trajectory.Disperse.Weapons` defines the dispersal weapons of the projectile. + - `Trajectory.Disperse.WeaponBurst` defines how many corresponding weapons each time the projectile will fire. When the quantity is lower than `Trajectory.Disperse.Weapons`, it will use the last value. - `Trajectory.Disperse.WeaponCount` controls how many times the projectile can spread the weapon. Set to a negative value means unlimited times. - `Trajectory.Disperse.WeaponDelay` controls the delay for dispersing the weapons defined by `Trajectory.Disperse.Weapons`. - `Trajectory.Disperse.WeaponTimer` controls the initial delay for dispersing the weapons defined by `Trajectory.Disperse.Weapons`. @@ -809,6 +809,7 @@ Trajectory.Bombard.Height=0.0 ; double In `rulesmd.ini`: ```ini +[SOMEPROJECTILE] ; Projectile Trajectory=Disperse ; Trajectory type Trajectory.Disperse.UniqueCurve=false ; boolean Trajectory.Disperse.PreAimCoord=0,0,0 ; integer - Forward,Lateral,Height