From 5b22297975dde6949366bcfe7e71ff85eabf39d2 Mon Sep 17 00:00:00 2001 From: Coronia <2217891145@qq.com> Date: Fri, 21 Feb 2025 22:36:14 +0800 Subject: [PATCH] update docs and credits --- CREDITS.md | 3 ++- docs/Whats-New.md | 12 +++++------- 2 files changed, 7 insertions(+), 8 deletions(-) diff --git a/CREDITS.md b/CREDITS.md index c1a459afe8..20fd5b1985 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -435,7 +435,8 @@ This page lists all the individual contributions to the project by their author. - **thomassneddon** - general assistance, knowledge about voxel lighting model - **Xkein** - general assistance, YRpp edits - **mevitar** - honorary shield tester *triple* award -- **Phobos CN Tester Group (Reedom, Mantis, Swim Wing, Takitoru, Examon, AKB, Pusheen, ZQ, Claptrap, BunkerGeneral, Big J, Skywalker, ChickEmperor, Shifty, Mikain, Tobiichi Origami, Feiron, W_S502, Ailink, AbrahamMikhail, Tide, Fnfalsc, Yumeri_Rei, Nacho, Zhuzi, Ika_Aru)** - extensive and thorough testing +- **Mentalmeisters Team (Speeder, Ollerus, mevitar, Reedom, Takitoru, Terumasa, Zhelin)** - extensive and thorough testing +- **Phobos CN Tester Group (Mantis, Swim Wing, Examon, AKB, Pusheen, ZQ, Claptrap, BunkerGeneral, Big J, Skywalker, ChickEmperor, Shifty, Mikain, Tobiichi Origami, Feiron, W_S502, Ailink, AbrahamMikhail, Tide, Fnfalsc, Yumeri_Rei, Nacho, Zhuzi, Ika_Aru, EUSiegfried, HanpiBaozi, Nxusbot, TientsinWind)** - extensive and thorough testing - **Damfoos** - extensive and thorough testing - **Dmitry Volkov** - extensive and thorough testing - **Rise of the East community** - extensive playtesting of in-dev features diff --git a/docs/Whats-New.md b/docs/Whats-New.md index 41078740c6..b58345070c 100644 --- a/docs/Whats-New.md +++ b/docs/Whats-New.md @@ -326,14 +326,7 @@ New: - Bunkerable checks dehardcode (by TaranDahl) Vanilla fixes: -- Aircraft will now behave as expected according to it's `MovementZone` and `SpeedType` when moving onto different surfaces. In particular, this fixes erratic behavior when vanilla aircraft is ordered to move onto water surface and instead the movement order changes to a shore nearby (by CrimRecya) -- Fix the bug that parasite will vanish if it missed its target when its previous cell is occupied (by 航味麻酱) - Prevent the units with locomotors that cause problems from entering the tank bunker (by TaranDahl) -- Fix an issue where a unit will leave an impassable invisible barrier in its original position when it is teleported by ChronoSphere onto an uncrushable unit and self destruct (by NetsuNegi) - -Phobos fixes: -- Fixed `Ammo.DeployUnlockMinimumAmount`/`Ammo.DeployUnlockMaximumAmount` behavior inside tank bunkers (by Fryone) -- Fixed `Ammo.AddOnDeploy` behavior inside tank bunkers for non-converters (by Fryone) Fixes / interactions with other extensions: - Allowed `AuxBuilding` and Ares' `SW.Aux/NegBuildings` to count building upgrades (by Ollerus) @@ -592,6 +585,9 @@ Vanilla fixes: - Fix `Stop` command not working so well in some cases (by CrimRecya) - Use 2D distance instead of 3D to check whether in air team members have arrived destination (by CrimRecya) - Subterranean movement now benefits from speed multipliers from all sources such as veterancy, AttachEffect etc. (by Starkku) +- Fix an issue where a unit will leave an impassable invisible barrier in its original position when it is teleported by ChronoSphere onto an uncrushable unit and self destruct (by NetsuNegi) +- Fix the bug that parasite will vanish if it missed its target when its previous cell is occupied (by 航味麻酱) +- Aircraft will now behave as expected according to it's `MovementZone` and `SpeedType` when moving onto different surfaces. In particular, this fixes erratic behavior when vanilla aircraft is ordered to move onto water surface and instead the movement order changes to a shore nearby (by CrimRecya) Phobos fixes: - Fixed a few errors of calling for superweapon launch by `LaunchSW` or building infiltration (by Trsdy) @@ -638,6 +634,8 @@ Phobos fixes: - Fixed AircraftTypes gaining self-healing from `UnitsGainSelfHeal` by default (while not displaying the pip) when they should not (by Starkku) - Fixed `LaunchSW.IgnoreInhibitors` and `SW.Next.IgnoreInhibitors` overriding corresponding `IgnoreDesignators` settings (by Ollerus) - Type conversion on Warheads and Superweapons will no longer recursively convert units if applicable conversion pairs are listed, and only first applicable pair takes effect (by Starkku) +- Fixed `Ammo.DeployUnlockMinimumAmount`/`Ammo.DeployUnlockMaximumAmount` behavior inside tank bunkers (by Fryone) +- Fixed `Ammo.AddOnDeploy` behavior inside tank bunkers for non-converters (by Fryone) - Fixed an issue that caused new attack and move script actions to pick buildings with `InvisibleInGame=yes` as targets (FS-21) Fixes / interactions with other extensions: