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Asari sprites don't need much tweaking, the species file does. This will force players to wipe their Asari characters. The Turian is only sprite tweaking, no wipe will be needed.
*1st issue by me :p exploring the hubs features, as I said I would months ago...
The text was updated successfully, but these errors were encountered:
Sparkles? Like, some noise?
I suppose so yea, the colors are pretty solid. Adding a touch of noise, and slight brightness adjustments to key pixels, would act as a kind of texturing that one could call "Sparkles"
How would these sparkles react to changing custom options? Such as skin tone or marking colors, would they match the shadings of the body or the marking color (currently "hair color" for asari)? I ask because each Hexidecimal Matters!
I can try to work something out. The main issue is each and every hexadecimal used needs to be in the species file, and be told what hexadecimal to change to, for each possible option.
Asari sprites don't need much tweaking, the species file does. This will force players to wipe their Asari characters. The Turian is only sprite tweaking, no wipe will be needed.
*1st issue by me :p exploring the hubs features, as I said I would months ago...
The text was updated successfully, but these errors were encountered: