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Asari and Turian makeover #31

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G4M5T3R opened this issue Mar 15, 2014 · 4 comments
Open

Asari and Turian makeover #31

G4M5T3R opened this issue Mar 15, 2014 · 4 comments
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@G4M5T3R
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G4M5T3R commented Mar 15, 2014

Asari sprites don't need much tweaking, the species file does. This will force players to wipe their Asari characters. The Turian is only sprite tweaking, no wipe will be needed.

*1st issue by me :p exploring the hubs features, as I said I would months ago...

@G4M5T3R G4M5T3R added this to the 0.4.0 Focus Species milestone Mar 15, 2014
@G4M5T3R G4M5T3R self-assigned this Mar 15, 2014
@HerbertV
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can you add some sparkles to the asari bodies or is the resolution not high enough for such a detail?

@G4M5T3R
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G4M5T3R commented Mar 16, 2014

Sparkles? Like, some noise?
I suppose so yea, the colors are pretty solid. Adding a touch of noise, and slight brightness adjustments to key pixels, would act as a kind of texturing that one could call "Sparkles"

How would these sparkles react to changing custom options? Such as skin tone or marking colors, would they match the shadings of the body or the marking color (currently "hair color" for asari)? I ask because each Hexidecimal Matters!

@HerbertV
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More like freckles asari have them all over their body.

@G4M5T3R
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G4M5T3R commented Mar 16, 2014

I can try to work something out. The main issue is each and every hexadecimal used needs to be in the species file, and be told what hexadecimal to change to, for each possible option.

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