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Wireless Sound System #23

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HerbertV opened this issue Feb 3, 2014 · 3 comments
Open

Wireless Sound System #23

HerbertV opened this issue Feb 3, 2014 · 3 comments

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@HerbertV
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HerbertV commented Feb 3, 2014

WSS triggers animations via master-slave-communication.
Because playSound and playImmediateSound cannot stop the sound
before it is finished.

https://github.com/Pfhoenix/Starbound-Mass-Effect-Edition/blob/master/SMEE/scripts/smee/wss.lua

Integrate:

  • defcon lights.

Defcon ship lights
Replace all ship lights with defcon lights (wired to a single console e.g. galaxy map console).
you can set the defcon state:
on - just the normal light as they are now.
off - turns all lights off only some holo consoles spend a dim light.
stealth - dims the lights and adds some stealthy fx around normandy (if the is possible)
red alert - all ship lights blink red and an anoying alarm sound loops.

@HerbertV
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Integration of for the radio and galaxy console is done.
Before I add the defcon lights I want to test it more.

HerbertV added a commit that referenced this issue Mar 10, 2014
@HerbertV
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I think to finish 0.3.0 earlier it is the best to push the final implementation with invisible speakers and defcon lights to 0.4.0.

@HerbertV HerbertV modified the milestones: 0.4.0 Focus Species, 0.3.0 Mar 11, 2014
@HerbertV
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Invisble speakers are placed just the wssGroup needs to be implemented, I do this with 0.4.0

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