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Defcon ship lights
Replace all ship lights with defcon lights (wired to a single console e.g. galaxy map console).
you can set the defcon state:
on - just the normal light as they are now.
off - turns all lights off only some holo consoles spend a dim light.
stealth - dims the lights and adds some stealthy fx around normandy (if the is possible)
red alert - all ship lights blink red and an anoying alarm sound loops.
The text was updated successfully, but these errors were encountered:
WSS triggers animations via master-slave-communication.
Because playSound and playImmediateSound cannot stop the sound
before it is finished.
https://github.com/Pfhoenix/Starbound-Mass-Effect-Edition/blob/master/SMEE/scripts/smee/wss.lua
Integrate:
Defcon ship lights
Replace all ship lights with defcon lights (wired to a single console e.g. galaxy map console).
you can set the defcon state:
on - just the normal light as they are now.
off - turns all lights off only some holo consoles spend a dim light.
stealth - dims the lights and adds some stealthy fx around normandy (if the is possible)
red alert - all ship lights blink red and an anoying alarm sound loops.
The text was updated successfully, but these errors were encountered: