Usage: C:\projects\pb-fbx-conv\pb-fbx-conv.exe [options] filename [outfile]
Options:
-m maxVerts limit the max number of vertices in a [m]esh (default 32768)
-b maxBones limit the max number of [b]ones in a draw call (default 12)
-w maxWeights limit the max number of bone [w]eights per vertex (default 4)
-f [f]lip the V texture axis
-p [p]ack vertex colors into 4 bytes
-j output g3d[j] instead of g3db
-r samplerate frame [r]ate at which to sample animations
-s playspeed animation playback [s]peed, will be used to scale the sample rate
-a output p3db [a]nimations instead of g3db
-h or -? display this [h]elp message and exit
-v legacy flag, its [v]alue is ignored.
-o ignored legacy flag, its value is ign[o]red.
Debugging Options:
-d [flags] dump intermediate data. Possible flags are:
o dump the fbx [o]bject tree to the file 'objects.out'
e dump the fbx [e]lement tree to the file 'elements.out'
n dump the fbx [n]ode tree to the file 'nodes.out'
m dump the fbx [m]aterials to the console
M dump the fbx [M]eshes to the console
g dump the fbx [g]eometry to the console
O dump a .obj file containing the tesselated geometry to 'geom.obj'