Releases: Parzivail-Modding-Team/GalaxiesParzisStarWarsMod
Releases · Parzivail-Modding-Team/GalaxiesParzisStarWarsMod
PSWG 0.0.96-alpha-1.19.3
Changes
- Update textures for dunestone, fine sand, pit sand, canyon sand, canyon cobblestone, canyon stone bricks, chiseled canyon stone, chiseled desert sandstone, desert sandstone, and polished desert sandstone
- Update worrt texture
Fixes
- X-Wing bolts are no longer gray
- DC-15a no longer sounds like an A-280
- Blasters no longer create log spam when loading models
- Sliding doors no longer have a missing texture
- Fix texture quality issues ingame caused by reduced mipmapping due to incorrectly sized textures
PSWG 0.0.95-alpha-1.19.3
Additions
- Addons can now specify a per-blaster speed penalty when aiming down sights
Changes
- DL-44 is slightly faster than normal when aiming down sights
- Cyclers now shoot bolts
- Cycler smoke trail is no longer instantaneous
- Blaster burst-fire now shoots all rounds in a burst even if left click isn't held down for the duration of the burst
- You can no longer climb ladders if both hands are being used to hold one two-handed or two one-handed blasters
Fixes
- Blaster cooldown bar cursor no longer stutters
- Blaster quickdraw delay now correctly represents remaining time until the blaster is ready
- Blaster burst-fire no longer immediately continues if interrupted by a cooldown
- Stacked attachment stats no longer truncate fractions (leading to zero-recoil loadouts)
Internal changes
- Blaster and lightsaber registration API updates
PSWG 0.0.94-alpha-1.19.3
Additions
- Blasters can now have longer or wider bolts
- Addons can also specify this
- Blaster attachments now dictate which crosshair is used
- Addons can also specify default crosshairs for blasters
- Blaster attachments can now increase the range before damage falloff is applied
- Attachments which improve cooling actually improve cooling now (accumulate heat at 60% the rate as normal)
- Attachments can now stack (cooling, recoil reduction, etc.)
- Addons can specify a burst gap for blasters to dictate how quickly a new burst can be fired after the last one ends
Changes
- Bowcasters have longer bolts
- RT97C has wider bolts
Fixes
- Blasters in burst-fire mode can no longer be spam-clicked
Internal changes
- Update Loom to 1.1
PSWG 0.0.93-alpha-1.19.3
Additions
- Blasters now have damage falloff (damaged is reduced at longer distances)
- Some blasters can now be fired underwater (cycler) or have bolts pass through the water (bowcaster)
Changes
- De-emphasized blaster stats in tooltips
- Blaster archetype now displays in the tooltip
- Most blasters can no longer be fired underwater
- X-Wing laser bolts can now pass through water
Fixes
- Fixed transparent ore textures
- Blasters no longer duplicate in the creative tab
- Slugthrower particles no longer clip through blocks
- Fixed block particles for red and blue hangar lights, scaffolding-related blocks, tall lamps, desh barrels, fusion and sharship fuel tanks, toolbox, and electrostatic repeller
Internal changes
- Modularize TARKIN lang entires with annotations
- Addons can now control blaster water behavior (whether they can fire underwater, whether bolts can travel through water)
- Blaster attachments can now control blaster water behavior
- Addons can now control blaster damage falloff
PSWG 0.0.92-alpha-1.19.3
Additions
- Added support for 1.19.3
Changes
- Remove block sprite layering (temporary, ores are currently broken)
- Removed sand skitter's AI (temporary)
Fixes
- Addon-registered blocks and items now use correct namespace
- Blasters will no longer cause the world to freeze when loading under certain rare conditions
Internal changes
- 1.19.3 changes
- Update mixin targets
- Migrate to JOML math
- Update texture baking and model textures
- Update model baking pipeline
- Update sound events for doors, gates, and trapdoors
- Update button tooltips
- Update stateless water renderer
- Convert item group registration to annotation-based system
- Convert dimension registration to dimension JSON spec
- Remove block sprite layering
- Update REI integration
- Update Cloth Config integration
- Update ModMenu integration
- Update LibZoomer integration
- Update dependencies on Fabric Loader, Fabric API, Trinkets, Iris, and LambDynamicLights
- Replace deprecated calls to BlockEntityRendererRegistry with BlockEntityRendererFactories
PSWG 0.0.91-alpha-1.19.2
Changes
- Darksabers can now have glow color customized
Fixes
- Fixed species options sometimes changing other options automatically
Internal changes
- Increased bit width of stacked species texture hashes
- Final preparations for 1.19.3 port
PSWG 0.0.90-alpha-1.19.2
Additions
- Cal Kestis' lightsaber
- Jedi Bob (WIP) lightsaber
Changes
- Blasters are now individually registered
pswg:blaster
has been split intopswg:blaster_a280
,pswg:blaster:dl44
, etc.- Fixes complications when using
/give
- Character Customization menu now closes after applying selection
Fixes
- Fix stone patch generation on Tatooine
- Fix panel crate lang
Internal changes
- Move away from static NBT-based item characteristics for blasters
PSWG 0.0.89-alpha-1.19.2
Additions
- Added starship fuel tank block (currently decoration)
- Added electrostatic repeller block
- Loose sand within a small radius of the block will be removed
- When natural sand deposits are implemented, it will also prevent sand from being deposited nearby
Changes
- Beds no longer explode on Tatooine
- Tatooine's sky transitions into a space background when above a certain Y level
- Add rarity color indication to some item tooltips
- Update Toolbox model to better fit new style
- Improve jetpack controls and stability
- Scaffolding now works like scaffolding
Fixes
- Fix Tatooine day/night cycle rendering
- Fix Darksaber texture
- Fix Maul half-saber model inverted faces
- Fix X-Wing canopy invisible from inside
- Fix X-Wing "rear glass" opening when canopy opens
- Jetpack no longer ragdolls the player model when in a vehicle
- Fix dust colors for falling blocks
Internal changes
- Fix Crowdin translation integration
- Convert fusion tank model to P3D
Localization
- New language updates for:
- Albanian
- Dutch
- French
- French, Canada
- German
- Italian
- Japanese
- Polish
- Portuguese
- Portuguese, Brazilian
- Romanian
- Russian
- Serbian (Cyrillic)
- Spanish
PSWG 0.0.88-alpha-1.19.2
Additions
- Add Jawa ion cannon
- Add darksaber
- Add Maul's "half" lightsaber
- Add button in character customizer to remove customization
- Add drag-to-rotate functionality in character customizer
Changes
- Update blaster bolt "hiss" sound
- Update desh barrel model to new model style
- Update power coupling texture
- Remove
/pswg_clear_species
command
Fixes
- Desh barrels now have a proper hitbox
Internal changes
- Convert lightsaber models to P3D
- Add support for rigged lightsaber models
- Add support for multi-blade lightsabers
PSWG 0.0.87-alpha-1.19.2
Additions
- Add WIP block dust and water wake particles to X-Wing
Changes
- Updated textures for:
- Canyon stone
- Desert sand
- Smooth desert sandstone
- Block of thorilide
- Thorilide ore
- Thorilide crystal
- Thorilide dust
- Remove Tatooine home doors
- Replaced with sliding doors with door inserts
Fixes
- Fix sand skitter model
- Fix Imperial pilor armor model
Internal changes
- Aurek: Added NEM viewer and compiler
- Aurek: Use FileFileChooser dialogs instead of AWT
- Blockbench NEMi Plugin: fix roll rotation bug