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Releases: Parzivail-Modding-Team/GalaxiesParzisStarWarsMod

PSWG 0.0.96-alpha-1.19.3

04 Mar 03:01
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Changes

  • Update textures for dunestone, fine sand, pit sand, canyon sand, canyon cobblestone, canyon stone bricks, chiseled canyon stone, chiseled desert sandstone, desert sandstone, and polished desert sandstone
  • Update worrt texture

Fixes

  • X-Wing bolts are no longer gray
  • DC-15a no longer sounds like an A-280
  • Blasters no longer create log spam when loading models
  • Sliding doors no longer have a missing texture
  • Fix texture quality issues ingame caused by reduced mipmapping due to incorrectly sized textures

PSWG 0.0.95-alpha-1.19.3

25 Feb 03:25
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Additions

  • Addons can now specify a per-blaster speed penalty when aiming down sights

Changes

  • DL-44 is slightly faster than normal when aiming down sights
  • Cyclers now shoot bolts
  • Cycler smoke trail is no longer instantaneous
  • Blaster burst-fire now shoots all rounds in a burst even if left click isn't held down for the duration of the burst
  • You can no longer climb ladders if both hands are being used to hold one two-handed or two one-handed blasters

Fixes

  • Blaster cooldown bar cursor no longer stutters
  • Blaster quickdraw delay now correctly represents remaining time until the blaster is ready
  • Blaster burst-fire no longer immediately continues if interrupted by a cooldown
  • Stacked attachment stats no longer truncate fractions (leading to zero-recoil loadouts)

Internal changes

  • Blaster and lightsaber registration API updates

PSWG 0.0.94-alpha-1.19.3

18 Feb 18:35
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Additions

  • Blasters can now have longer or wider bolts
    • Addons can also specify this
  • Blaster attachments now dictate which crosshair is used
    • Addons can also specify default crosshairs for blasters
  • Blaster attachments can now increase the range before damage falloff is applied
  • Attachments which improve cooling actually improve cooling now (accumulate heat at 60% the rate as normal)
  • Attachments can now stack (cooling, recoil reduction, etc.)
  • Addons can specify a burst gap for blasters to dictate how quickly a new burst can be fired after the last one ends

Changes

  • Bowcasters have longer bolts
  • RT97C has wider bolts

Fixes

  • Blasters in burst-fire mode can no longer be spam-clicked

Internal changes

  • Update Loom to 1.1

PSWG 0.0.93-alpha-1.19.3

05 Feb 22:22
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Additions

  • Blasters now have damage falloff (damaged is reduced at longer distances)
  • Some blasters can now be fired underwater (cycler) or have bolts pass through the water (bowcaster)

Changes

  • De-emphasized blaster stats in tooltips
  • Blaster archetype now displays in the tooltip
  • Most blasters can no longer be fired underwater
  • X-Wing laser bolts can now pass through water

Fixes

  • Fixed transparent ore textures
  • Blasters no longer duplicate in the creative tab
  • Slugthrower particles no longer clip through blocks
  • Fixed block particles for red and blue hangar lights, scaffolding-related blocks, tall lamps, desh barrels, fusion and sharship fuel tanks, toolbox, and electrostatic repeller

Internal changes

  • Modularize TARKIN lang entires with annotations
  • Addons can now control blaster water behavior (whether they can fire underwater, whether bolts can travel through water)
  • Blaster attachments can now control blaster water behavior
  • Addons can now control blaster damage falloff

PSWG 0.0.92-alpha-1.19.3

30 Jan 03:36
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Additions

  • Added support for 1.19.3

Changes

  • Remove block sprite layering (temporary, ores are currently broken)
  • Removed sand skitter's AI (temporary)

Fixes

  • Addon-registered blocks and items now use correct namespace
  • Blasters will no longer cause the world to freeze when loading under certain rare conditions

Internal changes

  • 1.19.3 changes
    • Update mixin targets
    • Migrate to JOML math
    • Update texture baking and model textures
    • Update model baking pipeline
    • Update sound events for doors, gates, and trapdoors
    • Update button tooltips
    • Update stateless water renderer
    • Convert item group registration to annotation-based system
    • Convert dimension registration to dimension JSON spec
    • Remove block sprite layering
  • Update REI integration
  • Update Cloth Config integration
  • Update ModMenu integration
  • Update LibZoomer integration
  • Update dependencies on Fabric Loader, Fabric API, Trinkets, Iris, and LambDynamicLights
  • Replace deprecated calls to BlockEntityRendererRegistry with BlockEntityRendererFactories

PSWG 0.0.91-alpha-1.19.2

17 Jan 03:34
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Changes

  • Darksabers can now have glow color customized

Fixes

  • Fixed species options sometimes changing other options automatically

Internal changes

  • Increased bit width of stacked species texture hashes
  • Final preparations for 1.19.3 port

PSWG 0.0.90-alpha-1.19.2

26 Dec 03:06
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Pre-release

Additions

  • Cal Kestis' lightsaber
  • Jedi Bob (WIP) lightsaber

Changes

  • Blasters are now individually registered
    • pswg:blaster has been split into pswg:blaster_a280, pswg:blaster:dl44, etc.
    • Fixes complications when using /give
  • Character Customization menu now closes after applying selection

Fixes

  • Fix stone patch generation on Tatooine
  • Fix panel crate lang

Internal changes

  • Move away from static NBT-based item characteristics for blasters

PSWG 0.0.89-alpha-1.19.2

05 Dec 02:26
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Additions

  • Added starship fuel tank block (currently decoration)
  • Added electrostatic repeller block
    • Loose sand within a small radius of the block will be removed
    • When natural sand deposits are implemented, it will also prevent sand from being deposited nearby

Changes

  • Beds no longer explode on Tatooine
  • Tatooine's sky transitions into a space background when above a certain Y level
  • Add rarity color indication to some item tooltips
  • Update Toolbox model to better fit new style
  • Improve jetpack controls and stability
  • Scaffolding now works like scaffolding

Fixes

  • Fix Tatooine day/night cycle rendering
  • Fix Darksaber texture
  • Fix Maul half-saber model inverted faces
  • Fix X-Wing canopy invisible from inside
  • Fix X-Wing "rear glass" opening when canopy opens
  • Jetpack no longer ragdolls the player model when in a vehicle
  • Fix dust colors for falling blocks

Internal changes

  • Fix Crowdin translation integration
  • Convert fusion tank model to P3D

Localization

  • New language updates for:
    • Albanian
    • Dutch
    • French
    • French, Canada
    • German
    • Italian
    • Japanese
    • Polish
    • Portuguese
    • Portuguese, Brazilian
    • Romanian
    • Russian
    • Serbian (Cyrillic)
    • Spanish

PSWG 0.0.88-alpha-1.19.2

28 Nov 04:28
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Additions

  • Add Jawa ion cannon
  • Add darksaber
  • Add Maul's "half" lightsaber
  • Add button in character customizer to remove customization
  • Add drag-to-rotate functionality in character customizer

Changes

  • Update blaster bolt "hiss" sound
  • Update desh barrel model to new model style
  • Update power coupling texture
  • Remove /pswg_clear_species command

Fixes

  • Desh barrels now have a proper hitbox

Internal changes

  • Convert lightsaber models to P3D
  • Add support for rigged lightsaber models
  • Add support for multi-blade lightsabers

PSWG 0.0.87-alpha-1.19.2

19 Nov 02:48
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Pre-release

Additions

  • Add WIP block dust and water wake particles to X-Wing

Changes

  • Updated textures for:
    • Canyon stone
    • Desert sand
    • Smooth desert sandstone
    • Block of thorilide
    • Thorilide ore
    • Thorilide crystal
    • Thorilide dust
  • Remove Tatooine home doors
    • Replaced with sliding doors with door inserts

Fixes

  • Fix sand skitter model
  • Fix Imperial pilor armor model

Internal changes

  • Aurek: Added NEM viewer and compiler
  • Aurek: Use FileFileChooser dialogs instead of AWT
  • Blockbench NEMi Plugin: fix roll rotation bug