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g_main.c
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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "shared/shared.h"
#include "vm.h"
#include "vm_debug.h"
#include "vm_string.h"
#include "vm_gi.h"
#if ALLOW_DEBUGGING
#include "g_thread.h"
#endif
#include "game.h"
#include "vm_game.h"
#include "g_main.h"
#include "g_save.h"
qcvm_t *qvm;
static void FieldCoord2Short(void *out, const void *in)
{
*(int16_t *)(out) = (*(const vec_t *)(in) * coord2short);
}
#ifdef KMQUAKE2_ENGINE_MOD
static void FieldCoord2Int(void *out, const void *in)
{
*(int32_t *)(out) = (*(const vec_t *)(in) * coord2short);
}
#endif
static void FieldCoord2Angle(void *out, const void *in)
{
*(int16_t *)(out) = (*(const vec_t *)(in) * angle2short);
}
#define qcvm_field_wrap_to_type(name, T) \
static void name(void *out, const void *in) \
{ \
*(T *)(out) = *(const int32_t *)(in); \
}
qcvm_field_wrap_to_type(qcvm_field_wrap_to_int16, int16_t)
qcvm_field_wrap_to_type(qcvm_field_wrap_to_uint8, uint8_t)
static void FieldEnt2Entity(void *out, const void *in)
{
*(edict_t **)(out) = qcvm_ent_to_entity(qvm, (*(const qcvm_ent_t *)(in)), false);
}
static void InitFieldWraps(void)
{
#define RegisterSingle(field_name, strct, name) \
qcvm_field_wrap_list_register(qvm, field_name, 0, offsetof(strct, name), NULL)
#define RegisterSingleWrapped(field_name, strct, name, wrap) \
qcvm_field_wrap_list_register(qvm, field_name, 0, offsetof(strct, name), wrap)
#define RegisterArray(field_name, strct, name, fofs, sofs) \
qcvm_field_wrap_list_register(qvm, field_name "[" #fofs "]", 0, offsetof(strct, name) + sofs, NULL)
#define RegisterVector(field_name, strct, name) \
qcvm_field_wrap_list_register(qvm, field_name, 0, offsetof(strct, name), NULL); \
qcvm_field_wrap_list_register(qvm, field_name, 1, offsetof(strct, name) + 4, NULL); \
qcvm_field_wrap_list_register(qvm, field_name, 2, offsetof(strct, name) + 8, NULL)
#define RegisterVectorCoord2Short(field_name, strct, name) \
qcvm_field_wrap_list_register(qvm, field_name, 0, offsetof(strct, name), FieldCoord2Short); \
qcvm_field_wrap_list_register(qvm, field_name, 1, offsetof(strct, name) + 2, FieldCoord2Short); \
qcvm_field_wrap_list_register(qvm, field_name, 2, offsetof(strct, name) + 4, FieldCoord2Short)
#ifdef KMQUAKE2_ENGINE_MOD
#define RegisterVectorCoord2Int(field_name, strct, name) \
qcvm_field_wrap_list_register(qvm, field_name, 0, offsetof(strct, name), FieldCoord2Int); \
qcvm_field_wrap_list_register(qvm, field_name, 1, offsetof(strct, name) + 4, FieldCoord2Int); \
qcvm_field_wrap_list_register(qvm, field_name, 2, offsetof(strct, name) + 8, FieldCoord2Int)
#endif
#define RegisterVectorCoord2Angle(field_name, strct, name) \
qcvm_field_wrap_list_register(qvm, field_name, 0, offsetof(strct, name), FieldCoord2Angle); \
qcvm_field_wrap_list_register(qvm, field_name, 1, offsetof(strct, name) + 2, FieldCoord2Angle); \
qcvm_field_wrap_list_register(qvm, field_name, 2, offsetof(strct, name) + 4, FieldCoord2Angle)
// edict_t wraps
RegisterSingleWrapped("owner", edict_t, owner, FieldEnt2Entity);
// gclient_t wraps
// gclient_t::ps
RegisterVector("client.ps.viewangles", gclient_t, ps.viewangles);
RegisterVector("client.ps.viewoffset", gclient_t, ps.viewoffset);
RegisterVector("client.ps.kick_angles", gclient_t, ps.kick_angles);
RegisterVector("client.ps.gunangles", gclient_t, ps.gunangles);
RegisterVector("client.ps.gunoffset", gclient_t, ps.gunoffset);
RegisterSingle("client.ps.gunindex", gclient_t, ps.gunindex);
RegisterSingle("client.ps.gunframe", gclient_t, ps.gunframe);
RegisterArray("client.ps.blend", gclient_t, ps.blend, 0, 0);
RegisterArray("client.ps.blend", gclient_t, ps.blend, 1, 4);
RegisterArray("client.ps.blend", gclient_t, ps.blend, 2, 8);
RegisterArray("client.ps.blend", gclient_t, ps.blend, 3, 12);
RegisterSingle("client.ps.fov", gclient_t, ps.fov);
RegisterSingle("client.ps.rdflags", gclient_t, ps.rdflags);
for (int32_t i = 0; i < MAX_STATS; i++)
qcvm_field_wrap_list_register(qvm, qcvm_temp_format(qvm, "client.ps.stats[%i]", i), 0, offsetof(gclient_t, ps.stats) + (sizeof(player_stat_t) * i), qcvm_field_wrap_to_int16);
// gclient_t::ps::pmove
RegisterSingle("client.ps.pmove.pm_type", gclient_t, ps.pmove.pm_type);
#ifdef KMQUAKE2_ENGINE_MOD
RegisterVectorCoord2Int("client.ps.pmove.origin", gclient_t, ps.pmove.origin);
#else
RegisterVectorCoord2Short("client.ps.pmove.origin", gclient_t, ps.pmove.origin);
#endif
RegisterVectorCoord2Short("client.ps.pmove.velocity", gclient_t, ps.pmove.velocity);
RegisterSingleWrapped("client.ps.pmove.pm_flags", gclient_t, ps.pmove.pm_flags, qcvm_field_wrap_to_uint8);
RegisterSingleWrapped("client.ps.pmove.pm_time", gclient_t, ps.pmove.pm_time, qcvm_field_wrap_to_uint8);
RegisterSingleWrapped("client.ps.pmove.gravity", gclient_t, ps.pmove.gravity, qcvm_field_wrap_to_int16);
RegisterVectorCoord2Angle("client.ps.pmove.delta_angles", gclient_t, ps.pmove.delta_angles);
}
qc_export_t qce;
#include <unistd.h>
static const char *GetProgsName(void)
{
cvar_t *game_var = gi.cvar("game", "", 0);
#ifdef KMQUAKE2_ENGINE_MOD
const char *kmq2_progs = qcvm_temp_format(qvm, "%s/kmq2progs.dat", game_var->string);
if (access(kmq2_progs, F_OK) != -1)
return kmq2_progs;
#endif
return qcvm_temp_format(qvm, "%s/progs.dat", game_var->string);
}
#define sizeof_member(type, member) sizeof(((type *)0)->member)
// register system fields
static void InitFields(void)
{
#define RegisterField(name) \
qcvm_register_system_field(qvm, #name, offsetof(edict_t, name) / sizeof(qcvm_global_t), sizeof_member(edict_t, name) / sizeof(qcvm_global_t))
RegisterField(s.number);
RegisterField(s.origin);
RegisterField(s.angles);
RegisterField(s.old_origin);
RegisterField(s.modelindex);
RegisterField(s.modelindex2);
RegisterField(s.modelindex3);
RegisterField(s.modelindex4);
RegisterField(s.frame);
RegisterField(s.skinnum);
RegisterField(s.effects);
RegisterField(s.renderfx);
RegisterField(s.solid);
RegisterField(s.sound);
RegisterField(s.event);
RegisterField(inuse);
RegisterField(linkcount);
RegisterField(areanum);
RegisterField(areanum2);
RegisterField(svflags);
RegisterField(mins);
RegisterField(maxs);
RegisterField(absmin);
RegisterField(absmax);
RegisterField(size);
RegisterField(solid);
RegisterField(clipmask);
#ifdef KMQUAKE2_ENGINE_MOD
RegisterField(s.modelindex5);
RegisterField(s.modelindex6);
RegisterField(s.alpha);
RegisterField(s.attenuation);
#endif
}
#ifdef KMQUAKE2_ENGINE_MOD
static void InitKMQ2Constants(void)
{
#define SetConstant(name, value) \
{ \
qcvm_definition_t *def = qcvm_find_definition(qvm, name, TYPE_INTEGER); \
\
if (def) \
{ \
const int32_t val = value; \
qcvm_set_global_typed_value(vec_t, qvm, def->global_index, val); \
} \
}
SetConstant("MAX_EDICTS", MAX_EDICTS);
SetConstant("MAX_MODELS", 8192);
SetConstant("MAX_SOUNDS", 8192);
SetConstant("MAX_IMAGES", 2048);
}
#endif
void AssignClientPointer(edict_t *e, const bool assign)
{
if (assign)
e->client = &game.clients[e->s.number - 1];
else
e->client = NULL;
((int32_t *)e)[game.fields.is_client] = true;
}
void WipeClientPointers(void)
{
for (uint32_t i = 0; i < game.num_clients; i++)
AssignClientPointer((edict_t *)qcvm_itoe(qvm, i + 1), false);
}
void WipeEntities(void)
{
memset(globals.edicts, 0, globals.max_edicts * globals.edict_size);
for (int32_t i = 0; i < globals.max_edicts; i++)
((edict_t *)qcvm_itoe(qvm, i))->s.number = i;
WipeClientPointers();
}
static qcvm_noreturn void qvm_error(const char *str)
{
gi.error("%s", str);
}
static void qvm_debug(const char *str)
{
gi.dprintf("%s\n", str);
}
static void *qvm_alloc(const size_t sz)
{
return gi.TagMalloc((uint32_t)sz, TAG_GAME);
}
static void InitGameField(qcvm_global_t *field_ptr, const char *name)
{
const qcvm_definition_t *field = qcvm_find_field(qvm, name);
if (!field)
qcvm_error(qvm, "missing required field: \"%s\"", name);
*field_ptr = (qcvm_global_t)field->global_index;
}
static void InitGameFields(void)
{
InitGameField(&game.fields.is_client, "is_client");
InitGameField(&game.fields.is_linked, "is_linked");
InitGameField(&game.fields.owner, "owner");
game.funcs.ClientConnect = qcvm_get_function(qvm, qce.ClientConnect);
game.funcs.ClientBegin = qcvm_get_function(qvm, qce.ClientBegin);
game.funcs.ClientUserinfoChanged = qcvm_get_function(qvm, qce.ClientUserinfoChanged);
game.funcs.ClientDisconnect = qcvm_get_function(qvm, qce.ClientDisconnect);
game.funcs.ClientCommand = qcvm_get_function(qvm, qce.ClientCommand);
game.funcs.ClientThink = qcvm_get_function(qvm, qce.ClientThink);
game.funcs.RunFrame = qcvm_get_function(qvm, qce.RunFrame);
game.funcs.ServerCommand = qcvm_get_function(qvm, qce.ServerCommand);
}
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
#include <time.h>
#endif
/*
============
InitGame
This will be called when the dll is first loaded, which
only happens when a new game is started or a save game
is loaded.
============
*/
static void InitGame (void)
{
qvm = (qcvm_t *)gi.TagMalloc(sizeof(qcvm_t), TAG_GAME);
qvm->warning = gi.dprintf;
qvm->error = qvm_error;
qvm->debug_print = qvm_debug;
qvm->alloc = qvm_alloc;
qvm->free = gi.TagFree;
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_INIT;
#endif
qvm->max_edicts = globals.max_edicts = MAX_EDICTS;
qvm->system_edict_size = sizeof(edict_t);
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.flags = (int32_t)gi.cvar("qc_profile_flags", "0", CVAR_LATCH)->value;
if (qvm->profiling.flags & PROFILE_CONTINUOUS)
{
const cvar_t *qc_profile_name = gi.cvar("qc_profile_filename", qcvm_temp_format(qvm, "%u", time(NULL)), CVAR_NOSET);
qvm->profiling.filename = qc_profile_name->string;
}
#endif
#if ALLOW_PROFILING
qvm->profiling.sampling.rate = (uint32_t)gi.cvar("qc_sample_rate", "32", CVAR_LATCH)->value;
qvm->profiling.sampling.id = qvm->profiling.sampling.function_id = qvm->profiling.sampling.rate;
#endif
qcvm_load(qvm, "Quake2C DLL", GetProgsName());
#ifdef KMQUAKE2_ENGINE_MOD
// adjust constants in progs that KMQ2 change
InitKMQ2Constants();
#endif
qcvm_init_all_builtins(qvm);
qcvm_init_gi_builtins(qvm);
InitFields();
qcvm_check(qvm);
#if ALLOW_INSTRUMENTING
const cvar_t *qc_profile_func = gi.cvar("qc_profile_func", "", CVAR_LATCH);
if (*qc_profile_func->string)
qvm->profiling.instrumentation.func = qcvm_find_function(qvm, qc_profile_func->string);
#endif
InitFieldWraps();
#if ALLOW_DEBUGGING
qvm->debug.create_mutex = qcvm_cpp_create_mutex;
qvm->debug.free_mutex = qcvm_cpp_free_mutex;
qvm->debug.lock_mutex = qcvm_cpp_lock_mutex;
qvm->debug.unlock_mutex = qcvm_cpp_unlock_mutex;
qvm->debug.create_thread = qcvm_cpp_create_thread;
qvm->debug.thread_sleep = qcvm_cpp_thread_sleep;
if (gi.cvar("qcvm_debugger", "", CVAR_NONE)->value)
{
qcvm_init_debugger(qvm);
qcvm_check_debugger_commands(qvm);
}
#endif
// Call GetGameAPI
qcvm_function_t *func = qcvm_find_function(qvm, "GetGameAPI");
qcvm_execute(qvm, func);
qce = *qcvm_get_global_typed(qc_export_t, qvm, GLOBAL_PARM0);
InitGameFields();
// initialize all clients for this game
const cvar_t *maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
game.num_clients = (uint32_t)minsz(MAX_CLIENTS, (size_t)maxclients->value);
game.clients = (gclient_t *)gi.TagMalloc(sizeof(gclient_t) * game.num_clients, TAG_GAME);
// initialize all entities for this game
qvm->edict_size = qvm->field_real_size * 4;
globals.edict_size = (int32_t)qvm->edict_size;
qcvm_debug(qvm, "Field size: %u bytes\n", globals.edict_size);
globals.num_edicts = game.num_clients + 1;
qvm->edicts = globals.edicts = (edict_t *)gi.TagMalloc(globals.max_edicts * globals.edict_size, TAG_GAME);
WipeEntities();
func = qcvm_get_function(qvm, qce.InitGame);
qcvm_execute(qvm, func);
}
static void ShutdownGame(void)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_SHUTDOWN;
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
qcvm_function_t *func = qcvm_get_function(qvm, qce.ShutdownGame);
qcvm_execute(qvm, func);
qcvm_shutdown(qvm);
gi.FreeTags (TAG_GAME);
}
void BackupClientData(void)
{
// in Q2, gclient_t was stored in a separate pointer, but in Q2QC they're fields
// and as such wiped with the entity structure. We have to mimic the original Q2 behavior of backing up
// the gclient_t structures.
edict_t *first_player = (edict_t *)qcvm_itoe(qvm, 1);
game.client_load_data = (uint8_t *)gi.TagMalloc(globals.edict_size * game.num_clients, TAG_GAME);
memcpy(game.client_load_data, first_player, globals.edict_size * game.num_clients);
qcvm_string_list_mark_refs_copied(qvm, first_player, game.client_load_data, (globals.edict_size * game.num_clients) / sizeof(qcvm_global_t));
}
void RestoreClientData(void)
{
// copy over any client-specific data back into the clients and re-sync
for (uint32_t i = 0; i < game.num_clients; i++)
{
edict_t *ent = (edict_t *)qcvm_itoe(qvm, i + 1);
#if defined(__GNU__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-align"
#endif
edict_t *backup = (edict_t *)((uint8_t *)game.client_load_data + (globals.edict_size * i));
#if defined(__GNU__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
AssignClientPointer(ent, true);
// restore client structs
for (qcvm_definition_t *def = qvm->fields; def < qvm->fields + qvm->fields_size; def++)
{
const char *name = qcvm_get_string(qvm, def->name_index);
if (def->name_index == STRING_EMPTY || strnicmp(name, "client.", 6))
continue;
const size_t len = qcvm_type_span(def->id);
void *dst;
if (!qcvm_resolve_pointer(qvm, qcvm_get_entity_field_pointer(qvm, ent, def->global_index), false, len * sizeof(qcvm_global_t), &dst))
qcvm_error(qvm, "invalid pointer");
void *src = (int32_t *)backup + def->global_index;
memcpy(dst, src, sizeof(qcvm_global_t) * len);
}
}
qcvm_string_list_mark_refs_copied(qvm, game.client_load_data, qcvm_itoe(qvm, 1), (globals.edict_size * game.num_clients) / sizeof(qcvm_global_t));
qcvm_field_wrap_list_check_set(qvm, qcvm_itoe(qvm, 1), (globals.edict_size * game.num_clients) / sizeof(qcvm_global_t));
qcvm_string_list_check_ref_unset(qvm, game.client_load_data, (globals.edict_size * game.num_clients) / sizeof(qcvm_global_t), true);
gi.TagFree(game.client_load_data);
game.client_load_data = NULL;
}
static void SpawnEntities(const char *mapname, const char *entities, const char *spawnpoint)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_SPAWNENTITIES;
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
qcvm_function_t *func = qcvm_get_function(qvm, qce.PreSpawnEntities);
qcvm_execute(qvm, func);
BackupClientData();
WipeEntities();
func = qcvm_get_function(qvm, qce.SpawnEntities);
qcvm_set_global_str(qvm, GLOBAL_PARM0, mapname, strlen(mapname), true);
qcvm_set_global_str(qvm, GLOBAL_PARM1, entities, strlen(entities), true);
qcvm_set_global_str(qvm, GLOBAL_PARM2, spawnpoint, strlen(spawnpoint), true);
qcvm_execute(qvm, func);
func = qcvm_get_function(qvm, qce.PostSpawnEntities);
qcvm_execute(qvm, func);
RestoreClientData();
}
static qboolean ClientConnect(edict_t *e, char *userinfo)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_CLIENTCONNECT;
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
AssignClientPointer(e, true);
const qcvm_ent_t ent = qcvm_entity_to_ent(qvm, e);
qcvm_set_global_typed_value(qcvm_ent_t, qvm, GLOBAL_PARM0, ent);
qcvm_set_global_str(qvm, GLOBAL_PARM1, userinfo, strlen(userinfo), true);
qcvm_execute(qvm, game.funcs.ClientConnect);
Q_strlcpy(userinfo, qcvm_get_string(qvm, *qcvm_get_global_typed(qcvm_string_t, qvm, GLOBAL_PARM1)), MAX_INFO_STRING);
const qboolean succeed = *qcvm_get_global_typed(qboolean, qvm, GLOBAL_RETURN);
if (!succeed)
AssignClientPointer(e, false);
return succeed;
}
static void ClientBegin(edict_t *e)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_CLIENTBEGIN;
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
AssignClientPointer(e, true);
const qcvm_ent_t ent = qcvm_entity_to_ent(qvm, e);
qcvm_set_global_typed_value(qcvm_ent_t, qvm, GLOBAL_PARM0, ent);
qcvm_execute(qvm, game.funcs.ClientBegin);
}
static void ClientUserinfoChanged(edict_t *e, char *userinfo)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_CLIENTUSERINFOCHANGED;
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
const qcvm_ent_t ent = qcvm_entity_to_ent(qvm, e);
qcvm_set_global_typed_value(qcvm_ent_t, qvm, GLOBAL_PARM0, ent);
qcvm_set_global_str(qvm, GLOBAL_PARM1, userinfo, strlen(userinfo), true);
qcvm_execute(qvm, game.funcs.ClientUserinfoChanged);
}
static void ClientDisconnect(edict_t *e)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_CLIENTDISCONNECT;
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
const qcvm_ent_t ent = qcvm_entity_to_ent(qvm, e);
qcvm_set_global_typed_value(qcvm_ent_t, qvm, GLOBAL_PARM0, ent);
qcvm_execute(qvm, game.funcs.ClientDisconnect);
}
static void ClientCommand(edict_t *e)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_CLIENTCOMMAND;
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
const qcvm_ent_t ent = qcvm_entity_to_ent(qvm, e);
qcvm_set_global_typed_value(qcvm_ent_t, qvm, GLOBAL_PARM0, ent);
qcvm_execute(qvm, game.funcs.ClientCommand);
}
static void ClientThink(edict_t *e, usercmd_t *ucmd)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_CLIENTTHINK;
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
const qcvm_ent_t ent = qcvm_entity_to_ent(qvm, e);
qcvm_set_global_typed_value(qcvm_ent_t, qvm, GLOBAL_PARM0, ent);
QC_usercmd_t cmd = {
ucmd->msec,
ucmd->buttons,
{ ucmd->angles[0] * short2angle, ucmd->angles[1] * short2angle, ucmd->angles[2] * short2angle },
ucmd->forwardmove,
ucmd->sidemove,
ucmd->upmove,
ucmd->impulse,
ucmd->lightlevel
};
qcvm_set_global_typed_value(QC_usercmd_t, qvm, GLOBAL_PARM1, cmd);
qcvm_execute(qvm, game.funcs.ClientThink);
}
static void RunFrame(void)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_RUNFRAME;
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
qcvm_execute(qvm, game.funcs.RunFrame);
}
#define OPCODES_ONLY
#include "vm_opcodes.h"
#undef OPCODES_ONLY
static void ServerCommand(void)
{
#if ALLOW_INSTRUMENTING || ALLOW_PROFILING
qvm->profiling.mark = MARK_SERVERCOMMAND;
#endif
#ifdef _DEBUG
const char *cmd = gi.argv(1);
if (strcmp(cmd, "qc_dump_strings") == 0)
{
FILE *fp = fopen(qcvm_temp_format(qvm, "%sstrings.txt", qvm->path), "w");
qcvm_string_list_dump_refs(fp, qvm);
fclose(fp);
return;
}
else if (strcmp(cmd, "qc_dump_function") == 0)
{
const char *func = gi.argv(2);
qcvm_function_t *function;
if ((function = qcvm_find_function(qvm, func)))
{
FILE *fp = fopen(qcvm_temp_format(qvm, "%s%s.txt", qvm->path, func), "w");
fprintf(fp, "%s (locals: %i -> %i)\n", func, function->first_arg, function->first_arg + function->num_args_and_locals);
const qcvm_statement_t *statement = &qvm->statements[function->id];
while (statement->opcode != OP_DONE)
{
fprintf(fp, "%s\t%i\t%i\t%i\n", opcode_names[statement->opcode], statement->args.a, statement->args.b, statement->args.c);
statement++;
}
fclose(fp);
return;
}
}
#endif
#if ALLOW_DEBUGGING
qcvm_check_debugger_commands(qvm);
#endif
qcvm_execute(qvm, game.funcs.ServerCommand);
}
game_import_t gi;
game_t game;
game_export_t globals = {
.apiversion = 3,
.Init = InitGame,
.Shutdown = ShutdownGame,
.SpawnEntities = SpawnEntities,
.WriteGame = WriteGame,
.ReadGame = ReadGame,
.WriteLevel = WriteLevel,
.ReadLevel = ReadLevel,
.ClientConnect = ClientConnect,
.ClientBegin = ClientBegin,
.ClientUserinfoChanged = ClientUserinfoChanged,
.ClientDisconnect = ClientDisconnect,
.ClientCommand = ClientCommand,
.ClientThink = ClientThink,
.RunFrame = RunFrame,
.ServerCommand = ServerCommand
};
/*
=================
GetGameAPI
Returns a pointer to the structure with all entry points
and global variables
=================
*/
game_export_t *GetGameAPI (game_import_t *import)
{
gi = *import;
return &globals;
}