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game.js
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var userClickedPattern=[];
var gamePattern=[];
var buttonColours=["red","blue","green","yellow"];
var started=false;
var level=0;
//Game is initiated
$("body").keypress(function(){
if (!started){
$("h1").text("Level "+level);
nextSequence();
started=true;
}
});
function nextSequence (){
//level started
level++;
$("h1").text("Level "+level);
//random colour choosen
var randomNumber= Math.floor(Math.random()*4);// 0-3
var randomChosenColour=buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
console.log(gamePattern);
//random colour shown to user
$("."+randomChosenColour).fadeToggle().fadeToggle();
//audio played
playSound(randomChosenColour);
}
// when user clicks any button
$("button").click(function (){
//clicked colour stored in array
var userChosenColour=$(this).attr("class");
userClickedPattern.push(userChosenColour);
console.log(userClickedPattern);
//audio played
playSound(userChosenColour);
//animation applied
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);//index of last entry
});
function checkAnswer(currentLevel){
if (gamePattern[currentLevel]===userClickedPattern[currentLevel]){
if (JSON.stringify(userClickedPattern)===JSON.stringify(gamePattern)){
console.log("success");
userClickedPattern.splice(0,userClickedPattern.length);//empty array for next Level
//wait until sequence finished
setTimeout(function(){
nextSequence();
},1000)
}
}
//if wrong answer
else{
console.log("Wrong");
playSound("wrong");// play oops sound
$("body").addClass("gameOver");// animate wrong input
$("h1").text("Game Over, Press Any Key to Restart");
//ready for restart
setTimeout(function(){
$("body").removeClass("gameOver");
},200)
startOver();
}
}
function playSound(name){
var audio= new Audio("sounds/"+name+".mp3");
audio.play();
}
function animatePress(currentColour){
$("."+currentColour).addClass("pressed");
setTimeout(function(){
$("."+currentColour).removeClass("pressed")
},100)
}
function startOver(){
gamePattern=[];
userClickedPattern=[];
level=0;
started=false;
}