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client.py
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import socket
class Client():
def __init__(self, game):
self.HEADER = 16
self.PORT = 9000
self.IP = "3.222.120.133"
self.ADDR = (self.IP, self.PORT)
self.FORMAT = 'utf-8'
self.msg = ""
self.messageQueue = []
self.recievingQueue = []
self.userList = []
self.mygame = game
self.client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.client_socket.connect(self.ADDR)
self.game = self.mygame.encode(self.FORMAT)
self.game_header = f"{len(self.game):<{self.HEADER}}".encode(self.FORMAT)
self.client_socket.send(self.game_header+self.game)
def send_message(self, msg):
while True:
if self.messageQueue != []:
msg = self.messageQueue[0]
del(self.messageQueue[0])
else:
msg = 0
if msg != 0:
message = msg.encode(self.FORMAT)
msg_length = len(message)
send_length = str(msg_length).encode(self.FORMAT)
send_length += b' ' * (self.HEADER - len(send_length))
self.client_socket.send(send_length)
self.client_socket.send(message)
def recieve_message(self):
while True:
try:
username_header = self.client_socket.recv(self.HEADER).decode(self.FORMAT)
if username_header.split()[0] != 'userlist':
print('1')
username_length = int(username_header.strip())
print('2')
username = self.client_socket.recv(username_length).decode(self.FORMAT)
print('3')
message_header = self.client_socket.recv(self.HEADER).decode(self.FORMAT)
print('4')
message_length = int(message_header.strip())
print('5')
message = self.client_socket.recv(message_length).decode(self.FORMAT)
self.recievingQueue.append([username, message])
else:
print('10')
userListLen = int(username_header.split()[1].strip())
userList = self.client_socket.recv(userListLen).decode(self.FORMAT)
userList = userList.split(":")
self.userList = userList[0:]
except:
pass