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client.py
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#as this is multi-threaded, it currently must be exited by closing your terminal/resetting IDLE.
from direct.showbase.ShowBase import ShowBase
from direct.showbase.DirectObject import DirectObject
from panda3d.core import *
from pandac.PandaModules import *
from direct.task import Task
import PyCEGUI
import PyCEGUIOpenGLRenderer
from twisted.internet import reactor,protocol
from twisted.protocols.basic import Int32StringReceiver, StatefulStringProtocol
import threading
import Queue
import sqlite3 as sqlite
queue=Queue.Queue(-1)
prot = None
user=None
started=False
msg=None
username=None
password=None
boxItems=[]
loadPrcFileData('', 'show-frame-rate-meter #t')
loadPrcFileData('', 'sync-video #f')
x=1
logged=False
enemyNum=0
enemyLoc1=[]
enemyLoc2=[]
enemyLoc3=[]
enemyName=[]
enemyID=[]
enemyLevel=[]
loc=[]
newloc=[]
movecount=0
def loginClicked(user, password):
global prot
prot.sendString('Login:')
prot.sendString(str(user))
prot.sendString(str(password))
prot.sendString('done')
def register(user, password):
prot.sendString('Register:')
prot.sendString(str(user))
prot.sendString(str(password))
prot.sendString('done')
def gotProtocol(proto):
global prot
prot = proto
def loggedin():
global queue
global logged
logged=True
queue.put(lambda: PyCEGUI.WindowManager.getSingleton().destroyWindow("Root"))
def movement():
global loc
prot.sendString("moved")
prot.sendString(str(loc[0]))
prot.sendString(str(loc[1]))
prot.sendString(str(loc[2]))
loc=[]
def messageSender():
global msg
print "sending"
prot.sendString("chat")
prot.sendString(str(msg))
def messageReceived(msg):
global boxItems
global user
listboxitem = PyCEGUI.ListboxTextItem(msg)
listboxitem.AutoDeleted = False
chatbox=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Chatbox")
chatbox.addItem(listboxitem)
boxItems.append(listboxitem)
def inv():
global queue
queue.put(lambda: PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/Incorrect").setProperty("Visible", "True"))
class PandaCEGUI(object, DirectObject):
buttons = {
'mouse1': PyCEGUI.MouseButton.LeftButton,
'mouse2': PyCEGUI.MouseButton.RightButton,
'mouse3': PyCEGUI.MouseButton.MiddleButton,
'mouse1-up': PyCEGUI.MouseButton.LeftButton,
'mouse2-up': PyCEGUI.MouseButton.RightButton,
'mouse3-up': PyCEGUI.MouseButton.MiddleButton,
'wheel_up': PyCEGUI.MouseButton.NoButton,
'wheel_down': PyCEGUI.MouseButton.NoButton,
}
keys = {
'a': (PyCEGUI.Key.Scan.A, 'a', 'A'),
'b': (PyCEGUI.Key.Scan.B, 'b', 'B'),
'c': (PyCEGUI.Key.Scan.C, 'c', 'C'),
'd': (PyCEGUI.Key.Scan.D, 'd', 'D'),
'e': (PyCEGUI.Key.Scan.E, 'e', 'E'),
'f': (PyCEGUI.Key.Scan.F, 'f', 'F'),
'g': (PyCEGUI.Key.Scan.G, 'g', 'G'),
'h': (PyCEGUI.Key.Scan.H, 'h', 'H'),
'i': (PyCEGUI.Key.Scan.I, 'i', 'I'),
'j': (PyCEGUI.Key.Scan.J, 'j', 'J'),
'k': (PyCEGUI.Key.Scan.K, 'k', 'K'),
'l': (PyCEGUI.Key.Scan.L, 'l', 'L'),
'm': (PyCEGUI.Key.Scan.M, 'm', 'M'),
'n': (PyCEGUI.Key.Scan.N, 'n', 'N'),
'o': (PyCEGUI.Key.Scan.O, 'o', 'O'),
'p': (PyCEGUI.Key.Scan.P, 'p', 'P'),
'q': (PyCEGUI.Key.Scan.Q, 'q', 'Q'),
'r': (PyCEGUI.Key.Scan.R, 'r', 'R'),
's': (PyCEGUI.Key.Scan.S, 's', 'S'),
't': (PyCEGUI.Key.Scan.T, 't', 'T'),
'u': (PyCEGUI.Key.Scan.U, 'u', 'U'),
'v': (PyCEGUI.Key.Scan.V, 'v', 'V'),
'w': (PyCEGUI.Key.Scan.W, 'w', 'W'),
'x': (PyCEGUI.Key.Scan.X, 'x', 'X'),
'y': (PyCEGUI.Key.Scan.Y, 'y', 'Y'),
'z': (PyCEGUI.Key.Scan.Z, 'z', 'Z'),
'`': (PyCEGUI.Key.Scan.Grave, '`', '~'),
'0': (PyCEGUI.Key.Scan.Zero, '0', ')'),
'1': (PyCEGUI.Key.Scan.One, '1', '!'),
'2': (PyCEGUI.Key.Scan.Two, '2', '@'),
'3': (PyCEGUI.Key.Scan.Three, '3', '#'),
'4': (PyCEGUI.Key.Scan.Four, '4', '$'),
'5': (PyCEGUI.Key.Scan.Five, '5', '%'),
'6': (PyCEGUI.Key.Scan.Six, '6', '^'),
'7': (PyCEGUI.Key.Scan.Seven, '7', '&'),
'8': (PyCEGUI.Key.Scan.Eight, '8', '*'),
'9': (PyCEGUI.Key.Scan.Nine, '9', '('),
'-': (PyCEGUI.Key.Scan.Minus, '-', '_'),
'=': (PyCEGUI.Key.Scan.Equals, '=', '+'),
'[': (PyCEGUI.Key.Scan.LeftBracket, '[', '{'),
']': (PyCEGUI.Key.Scan.RightBracket, ']', '}'),
'\\': (PyCEGUI.Key.Scan.Backslash, '\\', '|'),
';': (PyCEGUI.Key.Scan.Semicolon, ';', ':'),
"'": (PyCEGUI.Key.Scan.Apostrophe, "'", '"'),
',': (PyCEGUI.Key.Scan.Comma, ',', '<'),
'.': (PyCEGUI.Key.Scan.Period, '.', '>'),
'/': (PyCEGUI.Key.Scan.Slash, '/', '?'),
'f1': (PyCEGUI.Key.Scan.F1, '', ''),
'f2': (PyCEGUI.Key.Scan.F3, '', ''),
'f3': (PyCEGUI.Key.Scan.F3, '', ''),
'f4': (PyCEGUI.Key.Scan.F4, '', ''),
'f5': (PyCEGUI.Key.Scan.F5, '', ''),
'f6': (PyCEGUI.Key.Scan.F6, '', ''),
'f7': (PyCEGUI.Key.Scan.F7, '', ''),
'f8': (PyCEGUI.Key.Scan.F8, '', ''),
'f9': (PyCEGUI.Key.Scan.F9, '', ''),
'f10': (PyCEGUI.Key.Scan.F10, '', ''),
'f11': (PyCEGUI.Key.Scan.F11, '', ''),
'f12': (PyCEGUI.Key.Scan.F12, '', ''),
'enter': (PyCEGUI.Key.Scan.Return, '\r', '\r'),
'tab': (PyCEGUI.Key.Scan.Tab, '\t', '\t'),
'space': (PyCEGUI.Key.Scan.Space, ' ', ' '),
'escape': (PyCEGUI.Key.Scan.Escape, '', ''),
'backspace': (PyCEGUI.Key.Scan.Backspace, '', ''),
'insert': (PyCEGUI.Key.Scan.Insert, '', ''),
'delete': (PyCEGUI.Key.Scan.Delete, '', ''),
'home': (PyCEGUI.Key.Scan.Home, '', ''),
'end': (PyCEGUI.Key.Scan.End, '', ''),
'page_up': (PyCEGUI.Key.Scan.PageUp, '', ''),
'page_down': (PyCEGUI.Key.Scan.PageDown, '', ''),
'arrow_left': (PyCEGUI.Key.Scan.ArrowLeft, '', ''),
'arrow_up': (PyCEGUI.Key.Scan.ArrowUp, '', ''),
'arrow_down': (PyCEGUI.Key.Scan.ArrowDown, '', ''),
'arrow_right': (PyCEGUI.Key.Scan.ArrowRight, '', ''),
'num_lock': (PyCEGUI.Key.Scan.NumLock, '', ''),
'caps_lock': (PyCEGUI.Key.Scan.Capital, '', ''),
'scroll_lock': (PyCEGUI.Key.Scan.ScrollLock, '', ''),
'lshift': (PyCEGUI.Key.Scan.LeftShift, '', ''),
'rshift': (PyCEGUI.Key.Scan.RightShift, '', ''),
'lcontrol': (PyCEGUI.Key.Scan.LeftControl, '', ''),
'rcontrol': (PyCEGUI.Key.Scan.RightControl, '', ''),
'lalt': (PyCEGUI.Key.Scan.LeftAlt, '', ''),
'ralt': (PyCEGUI.Key.Scan.RightAlt, '', ''),
}
hideSystemCursor = True
_renderingEnabled = True
_capsLock = False
_shiftCount = 0
def __init__(self):
ceguiCB = PythonCallbackObject(self.renderCallback)
self.cbNode = CallbackNode("CEGUI")
self.cbNode.setDrawCallback(ceguiCB)
render2d.attachNewNode(self.cbNode)
base.accept('window-event', self.windowEvent)
PyCEGUIOpenGLRenderer.OpenGLRenderer.bootstrapSystem()
self.props = WindowProperties()
self.System = PyCEGUI.System.getSingleton()
self.WindowManager = PyCEGUI.WindowManager.getSingleton()
self.SchemeManager = PyCEGUI.SchemeManager.getSingleton()
self.FontManager = PyCEGUI.FontManager.getSingleton()
def __del__(self):
PyCEGUIOpenGLRenderer.OpenGLRenderer.destroySystem()
def initializeResources(self, resourcePath):
rp = self.System.getResourceProvider()
rp.setResourceGroupDirectory("schemes", resourcePath)
rp.setResourceGroupDirectory("imagesets", resourcePath)
rp.setResourceGroupDirectory("fonts", resourcePath)
rp.setResourceGroupDirectory("layouts", resourcePath)
rp.setResourceGroupDirectory("looknfeels", resourcePath)
rp.setResourceGroupDirectory("schemas", resourcePath)
PyCEGUI.Imageset.setDefaultResourceGroup("imagesets")
PyCEGUI.Font.setDefaultResourceGroup("fonts")
PyCEGUI.Scheme.setDefaultResourceGroup("schemes")
PyCEGUI.WidgetLookManager.setDefaultResourceGroup("looknfeels")
PyCEGUI.WindowManager.setDefaultResourceGroup("layouts")
parser = self.System.getXMLParser()
if parser.isPropertyPresent("SchemaDefaultResourceGroup"):
parser.setProperty("SchemaDefaultResourceGroup", "schemas")
def enableInputHandling(self):
for button, cegui_name in self.buttons.iteritems():
base.accept(button, self.captureButton, [button, cegui_name])
base.mouseWatcherNode.setModifierButtons(ModifierButtons())
base.buttonThrowers[0].node().setModifierButtons(ModifierButtons())
for key, keyTuple in self.keys.iteritems():
base.accept(key, self.captureKeys, [key, keyTuple])
base.accept(key + '-up', self.captureKeys, [key + '-up', keyTuple])
base.accept(key + '-repeat', self.captureKeys, [key, keyTuple])
if (self.hideSystemCursor):
self.props.setCursorHidden(True)
base.win.requestProperties(self.props)
def disableInputHandling(self):
for button, name in self.buttons.iteritems():
base.ignore(button)
for key, keyTuple in self.keys.iteritems():
base.ignore(key)
base.ignore(key + '-up')
base.ignore(key + '-repeat')
if (self.hideSystemCursor):
self.props.setCursorHidden(False)
base.win.requestProperties(self.props)
def enable(self):
self.enableInputHandling()
_renderingEnabled = True
def disable(self):
self.disableInputHandling()
_renderingEnabled = False
def captureKeys(self, key, keyTuple):
cegui_key = keyTuple[0]
key_ascii = keyTuple[1]
key_shift = keyTuple[2]
if key.find('shift') > 0:
if key.endswith('-up'):
if self._shiftCount > 0:
self._shiftCount -= 1
else:
self._shiftCount += 1
elif key == 'caps_lock':
self._capsLock = not self._capsLock
elif key.endswith('-up'):
self.System.injectKeyUp(cegui_key)
else:
self.System.injectKeyDown(cegui_key)
if key_ascii != '':
if self._shiftCount > 0:
if self._capsLock and key_ascii in string.lowercase:
self.System.injectChar(ord(key_ascii))
else:
self.System.injectChar(ord(key_shift))
elif self._capsLock and key_ascii in string.lowercase:
self.System.injectChar(ord(key_shift))
else:
self.System.injectChar(ord(key_ascii))
def captureButton(self, button, name):
if button == 'wheel_up':
self.System.injectMouseWheelChange(1)
elif button == 'wheel_down':
self.System.injectMouseWheelChange(-1)
elif button.endswith('-up'):
self.System.injectMouseButtonUp(self.buttons[button])
else:
self.System.injectMouseButtonDown(self.buttons[button])
def windowEvent(self, window):
self.System.notifyDisplaySizeChanged(PyCEGUI.Size(window.getXSize(), window.getYSize()))
def renderCallback(self, data):
self.queue()
if self._renderingEnabled:
dt = globalClock.getDt()
self.System.injectTimePulse(dt)
if base.mouseWatcherNode.hasMouse():
x = base.win.getXSize() * (1 + base.mouseWatcherNode.getMouseX()) / 2
y = base.win.getYSize() * (1 - base.mouseWatcherNode.getMouseY()) / 2
self.System.injectMousePosition(x, y)
self.System.renderGUI()
def queue(self):
global x
global username
global password
if x==0:
#must be called twice for some reason(bug?)
reactor.callFromThread(loginClicked, username, password)
x=1
if x==2:
reactor.callFromThread(register, username, password)
x=''
global queue
while not queue.empty():
callable=queue.get()
callable()
queue.task_done
global logged
if logged==True:
layout=PyCEGUI.WindowManager.getSingleton().loadWindowLayout("characters.layout")
PyCEGUI.System.getSingleton().setGUISheet(layout)
self.create=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Create")
self.start=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Start")
self.create.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'createCharacter')
self.start.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'play')
self.keymap = {"a":0, "d":0, "w":0, "s":0}
self.human=loader.loadModel('./models/Human.x')
self.human.reparentTo(render)
self.human.setScale(7, 7, 7)
global enemyLoc1
global enemyLoc2
global enemyLoc3
global enemyNum
global enemyName
global enemyID
con=sqlite.connect('client.sqlite')
cur=con.cursor()
query="""delete from enemies"""
cur.execute(query)
numloaded = 0
while enemyNum > numloaded:
self.enemy=loader.loadModel('./models/Human.x')
self.enemy.reparentTo(render)
self.enemy.setScale(7,7,7)
self.enemy.setPos(enemyLoc1[numloaded], enemyLoc2[numloaded], enemyLoc3[numloaded])
query="""insert into enemies values(%s, %s, %s, %s, %s, %s)""" % \
(enemyID[numloaded], "'" + enemyName[numloaded] + "'", enemyLoc1[numloaded], enemyLoc2[numloaded], enemyLoc3[numloaded], enemyLevel[numloaded])
cur.execute(query)
con.commit()
numloaded += 1
if enemyNum == 0:
print "No enemies"
self.environment=loader.loadModel('./models/Environment.x')
self.environment.reparentTo(render)
self.environment.setScale(20,20,20)
self.environment.setPos(0,0,0)
plight=PointLight('plight')
plight.setColor(VBase4(.9,.9,.9,1))
plnp=render.attachNewNode(plight)
plnp.setPos(2, -5, 1000)
render.setLight(plnp)
ambientLight = AmbientLight('ambientLight')
ambientLight.setColor(Vec4(0.2, 0.2, 0.2, 1))
ambientLightNP = render.attachNewNode(ambientLight)
render.setLight(ambientLightNP)
self.floater = NodePath(PandaNode("floater"))
self.floater.reparentTo(render)
self.cTrav = CollisionTraverser()
self.humanGroundRay = CollisionRay()
self.humanGroundRay.setOrigin(0,0,1000)
self.humanGroundRay.setDirection(0,0,-1)
self.humanGroundCol=CollisionNode('humanRay')
self.humanGroundCol.addSolid(self.humanGroundRay)
self.humanGroundCol.setFromCollideMask(BitMask32.bit(0))
self.humanGroundCol.setIntoCollideMask(BitMask32.allOff())
self.humanGroundColNp=self.human.attachNewNode(self.humanGroundCol)
self.humanGroundHandler=CollisionHandlerQueue()
self.cTrav.addCollider(self.humanGroundColNp, self.humanGroundHandler)
self.cTrav.traverse(render)
entries=[]
for i in range(self.humanGroundHandler.getNumEntries()):
entry = self.humanGroundHandler.getEntry(i)
entries.append(entry)
entries.sort(lambda x,y: cmp(y.getSurfacePoint(render).getZ(),
x.getSurfacePoint(render).getZ()))
if (len(entries)>0) and (entries[0].getIntoNode().getName()== "terrain"):
self.human.setZ(entries[0].getSurfacePoint(render).getZ()+1.8)
logged=False
self.accept("w", self.forwardMovement, [1])
self.accept("w-up", self.forwardMovement, [0])
self.accept("s", self.backwardMovement, [1])
self.accept("s-up", self.backwardMovement, [0])
self.accept("a", self.leftMovement, [1])
self.accept("a-up", self.leftMovement, [0])
self.accept("d", self.rightMovement, [1])
self.accept("d-up", self.rightMovement, [0])
self.accept("r", self.forwardMovement, [1])
global newloc
print "starting"
self.human.setPos(newloc[0], newloc[1], newloc[2])
newloc=[]
return
def play(self, args):
base.disableMouse()
camera.setPos(0, 100, 20)
PyCEGUI.WindowManager.getSingleton().destroyWindow("Root")
layout=PyCEGUI.WindowManager.getSingleton().loadWindowLayout("interface.layout")
PyCEGUI.System.getSingleton().setGUISheet(layout)
self.send=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Send")
self.send.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'sendMessage')
self.message=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Message")
self.chatbox=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Chatbox")
global started
started=True
self.camGroundRay = CollisionRay()
self.camGroundRay.setOrigin(0,0,1000)
self.camGroundRay.setDirection(0,0,-1)
self.camGroundCol = CollisionNode('camRay')
self.camGroundCol.addSolid(self.camGroundRay)
self.camGroundCol.setFromCollideMask(BitMask32.bit(0))
self.camGroundCol.setIntoCollideMask(BitMask32.allOff())
self.camGroundColNp = base.camera.attachNewNode(self.camGroundCol)
self.camGroundHandler = CollisionHandlerQueue()
self.cTrav.addCollider(self.camGroundColNp, self.camGroundHandler)
self.floater = NodePath(PandaNode("floater"))
self.floater.reparentTo(render)
taskMgr.add(self.move,"moveTask")
def sendMessage(self, args):
global msg
global username
msg=self.message.getText()
self.message.setProperty("Text", "")
reactor.callInThread(messageSender)
def move(self, task):
global movecount
move = False
if self.keymap['d']==1:
self.human.setH(self.human.getH() - 3)
if self.keymap['a']==1:
self.human.setH(self.human.getH() + 3)
if self.keymap['w']==1:
self.human.setY(self.human, -3 * globalClock.getDt())
if self.keymap['s']==1:
self.human.setY(self.human, 3 * globalClock.getDt())
if movecount > 10:
global loc
loc.append(self.human.getX())
loc.append(self.human.getY())
loc.append(self.human.getZ())
reactor.callFromThread(movement)
movecount = 0
if self.keymap['d']==1 | self.keymap['a']==1 | self.keymap['w']==1 | self.keymap['s']==1:
movecount += 1
camvec = self.human.getPos() - base.camera.getPos()
camvec.setZ(0)
camdist = camvec.length()
camvec.normalize()
if (camdist > 35.0):
base.camera.setPos(base.camera.getPos() + camvec*(camdist-35))
camdist = 35.0
if (camdist < 30.0):
base.camera.setPos(base.camera.getPos() - camvec*(30-camdist))
camdist = 30.0
self.floater.setPos(self.human.getPos())
self.floater.setZ(self.human.getZ() + 10.0)
base.camera.lookAt(self.floater)
return task.cont
def forwardMovement(self, value):
self.keymap['w']=value
def backwardMovement(self,value):
self.keymap['s']=value
self.keymap['w']=0
def leftMovement(self,value):
self.keymap['a']=value
def rightMovement(self,value):
self.keymap['d']=value
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.CEGUI = PandaCEGUI()
self.CEGUI.initializeResources('./datafiles')
self.setupUI()
self.CEGUI.enable()
def setupUI(self):
PyCEGUI.SchemeManager.getSingleton().create("VanillaSkin.scheme")
PyCEGUI.System.getSingleton().setDefaultFont("AnkeCalligraph")
PyCEGUI.System.getSingleton().setDefaultMouseCursor("Vanilla-Images", "MouseArrow")
layout=PyCEGUI.WindowManager.getSingleton().loadWindowLayout("login.layout")
PyCEGUI.System.getSingleton().setGUISheet(layout)
self.loginWindow=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login")
self.submit=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/Submit")
self.usernameBox=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/Username")
self.passwordBox=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/Password")
self.submit.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'login')
self.register=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/Register")
self.register.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'registerClicked')
self.noUsername=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/NoUsername")
self.noUsernameOk=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/NoUsername/Ok")
self.noUsernameOk.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'noUsernameOkClicked')
self.noPassword=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/NoPassword")
self.noPasswordOk=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/NoPassword/Ok")
self.noPasswordOk.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'noPasswordOkClicked')
self.Incorrect=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/Incorrect")
self.IncorrectOk=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Login/Incorrect/Ok")
self.IncorrectOk.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'incorrectOkClicked')
def login(self, args):
self.username=self.usernameBox.getText()
if self.username=="":
self.noUsername.setProperty("Visible", "True")
else:
self.password=self.passwordBox.getText()
if password=="":
self.noPassword.setProperty("Visible", "True")
else:
global username
username=self.username
global x
x=0
global password
password=self.password
def noUsernameOkClicked(self,args):
self.noUsername.setProperty("Visible", "False")
def noPasswordOkClicked(self,args):
self.noPassword.setProperty("Visible", "False")
def incorrectOkClicked(self,args):
self.Incorrect.setProperty("Visible", "False")
def createCharacter(self, args):
PyCEGUI.WindowManager.getSingleton().destroyWindow("Root")
def registerClicked(self, args):
PyCEGUI.WindowManager.getSingleton().destroyWindow("Root")
layout=PyCEGUI.WindowManager.getSingleton().loadWindowLayout("register.layout")
PyCEGUI.System.getSingleton().setGUISheet(layout)
self.registerWindow=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register")
self.submit=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/Submit")
self.usernameBox=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/Username")
self.passwordBox=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/Password")
self.registerClose=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/Close")
self.noUsername=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/NoUsername")
self.noUsernameOk=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/NoUsername/Ok")
self.noPassword=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/NoPassword")
self.noPasswordOk=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/NoPassword/Ok")
self.Incorrect=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/Incorrect")
self.IncorrectOk=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Register/Incorrect/Ok")
self.registerClose.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'cancelRegister')
self.submit.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'completeRegister')
self.noUsernameOk.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'noUsernameOkClicked')
self.noPasswordOk.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'noPasswordOkClicked')
def completeRegister(self, args):
self.username=self.usernameBox.getText()
if self.username=="":
self.noUsername.setProperty("Visible", "True")
else:
self.password=self.passwordBox.getText()
if password=="":
self.noPassword.setProperty("Visible", "True")
else:
global username
username=self.username
global x
x=2
global password
password=self.password
PyCEGUI.WindowManager.getSingleton().destroyWindow("Root")
self.setupUI()
def play(self, args):
PyCEGUI.WindowManager.getSingleton().destroyWindow("Root")
layout=PyCEGUI.WindowManager.getSingleton().loadWindowLayout("interface.layout")
PyCEGUI.System.getSingleton().setGUISheet(layout)
self.send=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Send")
self.send.subscribeEvent(PyCEGUI.PushButton.EventClicked, self, 'sendMessage')
self.message=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Message")
self.chatbox=PyCEGUI.WindowManager.getSingleton().getWindow("Root/Chatbox")
reactor.callFromThread(start)
global started
started=True
def sendMessage(self, args):
global msg
global username
msg=self.message.getText()
self.message.setProperty("Text", "")
reactor.callInThread(messageSender)
class EchoClient(StatefulStringProtocol,Int32StringReceiver):
def connectionMade(self):
print "connected"
def proto_init(self, data):
if data=="inv":
reactor.callInThread(inv)
elif data=="logged in":
reactor.callInThread(loggedin)
elif data=="Enemy":
return 'enemyID'
elif data=="Position":
return 'position'
elif data =="chat":
return 'chat'
else:
print data
return 'init'
def proto_enemyID(self, data):
global enemyID
enemyID.append(data)
return 'enemyname'
def proto_enemyname(self, data):
global enemyName
enemyName.append(data)
return 'enemyx'
def proto_enemyx(self, data):
global enemyLoc1
enemyLoc1.append(float(data));
return 'enemyy'
def proto_enemyy(self, data):
global enemyLoc2
enemyLoc2.append(float(data));
return 'enemyz'
def proto_enemyz(self, data):
global enemyNum
global enemyLoc3
enemyLoc3.append(float(data))
return 'enemyLevel'
def proto_enemyLevel(self, data):
global enemyNum
global enemyLevel
enemyLevel.append(data)
enemyNum+=1
return 'init'
def proto_position(self, data):
global newloc
newloc.append(float(data))
return 'positiony'
def proto_positiony(self, data):
global newloc
newloc.append(float(data))
return 'positionz'
def proto_positionz(self, data):
global newloc
newloc.append(float(data))
return 'init'
def proto_chat(self, data):
messageReceived(data)
return 'init'
def connectionLost(self, reason):
print "connection lost"
class twistedThread(threading.Thread):
def run(self):
creator = protocol.ClientCreator(reactor, EchoClient)
d = creator.connectTCP("localhost", 5000)
d.addCallback(gotProtocol)
reactor.run(False)
twistedThread().start()
app = MyApp()
app.run()