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rollup.config.dist.mjs
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import { nodeResolve } from "@rollup/plugin-node-resolve";
import commonjs from "@rollup/plugin-commonjs";
import replace from "@rollup/plugin-replace";
import terser from "@rollup/plugin-terser";
import typescript from "@rollup/plugin-typescript";
export default {
// Our games entry point (edit as required)
input: ["./src/game.ts"],
// Where the build file is to be generated.
// Most games being built for distribution can use iife as the module type.
// You can also use "umd" if you need to ingest your game into another system.
output: {
file: "./dist/game.js",
name: "MyGame",
format: "iife",
sourcemap: false,
},
plugins: [
// Toggle the booleans here to enable / disable Phaser 3 features:
replace({
preventAssignment: true,
"typeof CANVAS_RENDERER": JSON.stringify(true),
"typeof WEBGL_RENDERER": JSON.stringify(true),
"typeof WEBGL_DEBUG": JSON.stringify(false),
"typeof EXPERIMENTAL": JSON.stringify(true),
"typeof PLUGIN_CAMERA3D": JSON.stringify(false),
"typeof PLUGIN_FBINSTANT": JSON.stringify(false),
"typeof FEATURE_SOUND": JSON.stringify(true),
}),
// Parse our .ts source files
nodeResolve({
extensions: [".ts", ".tsx"],
}),
// We need to convert the Phaser 3 CJS modules into a format Rollup can use:
commonjs({
include: ["node_modules/eventemitter3/**", "node_modules/phaser/**"],
exclude: [
"node_modules/phaser/src/polyfills/requestAnimationFrame.js",
"node_modules/phaser/src/phaser-esm.js",
],
sourceMap: false,
ignoreGlobal: true,
}),
// See https://github.com/rollup/plugins/tree/master/packages/typescript
// for config options
typescript(),
// See https://github.com/rollup/plugins/tree/master/packages/terser for
// config options
terser(),
],
};