Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Re-program the whole shader renderer #21

Open
Lukevdb01 opened this issue May 22, 2024 · 2 comments
Open

Re-program the whole shader renderer #21

Lukevdb01 opened this issue May 22, 2024 · 2 comments
Assignees
Labels
enhancement New feature or request help wanted Extra attention is needed

Comments

@Lukevdb01
Copy link
Contributor

We need to make it possible that we can render object with just something like this: Pipeline::Draw("mesh_name"); it should then contain all the shader files etc

@Lukevdb01 Lukevdb01 added enhancement New feature or request help wanted Extra attention is needed labels May 22, 2024
@jonesy-b-dev
Copy link
Member

Thing for later for now, gotta make first implementation of lighting first, which is global a global shader.

Need to do lot of research to make per entity shader work i think

@Lukevdb01
Copy link
Contributor Author

Yes, but we need to change the whole renderer for the entity system to let it work correct if it works properly we can then make light components

So I don't no if it is smart to wait for this and do lighting first.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

2 participants