You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Entering a black hole that changes the system doesn't stop the player from drifting, instead only preventing inputs. This is especially noticeable if the black hole is in a 0G environment without any physical object to stop the player from passing through.
What was supposed to happen?
The player should probably stop moving when they enter the black hole, or at least have the screen turn black so that they can't tell.
Platform
Steam
Mods
Happens with just NH and an addon that adds a black hole.
Logs
No response
The text was updated successfully, but these errors were encountered:
## Minor features
- Added `parentPath` to scatter. This parent should be at the position
where you'd like to scatter (which would usually be zero).
## Improvements
- Now avoiding unnecessary EndConversation calls. (Fix#859)
## Bug fixes
- Prevents a softlock when at the eye (JohnCorby's fault) (Fix#865)
- Pause on load like in base game (Fix#783)
- Fixed disabled reference frames not being disabled (for the third
time)
- Fixed sectors being rotated on tidally locked bodies
- Fixed scatter not working properly on tidally locked bodies
- Fixed returning to solar system radius not being calculated correctly
- Supposedly fixed rafts but didn't actually (wtf Hawkbar!)
- Stop popups spamming your entire save file potentially.
This fix was BAD and removes a FEATURE of NH boo!!!!!! I wanna revert it so bad!!!!
Instead of pausing the game entirely (and getting rid of the graphical effects from the ship warping or the audio effects of entering a black hole) we should stop the player relative to the black hole they just entered. Probably move them so that their camera goes inside it just to be safe.
Reopening because I don't consider this truly fixed
What Happened?
Entering a black hole that changes the system doesn't stop the player from drifting, instead only preventing inputs. This is especially noticeable if the black hole is in a 0G environment without any physical object to stop the player from passing through.
What was supposed to happen?
The player should probably stop moving when they enter the black hole, or at least have the screen turn black so that they can't tell.
Platform
Steam
Mods
Logs
No response
The text was updated successfully, but these errors were encountered: