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As shown here, we apply fogTint on the property AND tint the fogRamp using fogTint. however, the ramp and tint are also multiplied together in the shader, meaning tint is applied twice.
This is analytical and therefore theoretical. I have no screenshot showing this bug to exist. I just want to document it.
Also, I should add better documentation to ramp and tint saying how they are optional and how they override each other.
The text was updated successfully, but these errors were encountered:
As shown here, we apply fogTint on the property AND tint the fogRamp using fogTint. however, the ramp and tint are also multiplied together in the shader, meaning tint is applied twice.
This is analytical and therefore theoretical. I have no screenshot showing this bug to exist. I just want to document it.
Also, I should add better documentation to ramp and tint saying how they are optional and how they override each other.
The text was updated successfully, but these errors were encountered: