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Dev bippity boppity boopity #1019
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Set gravity radius to 1 but allow other things to work
i have no idea why i did 1 before as there is no reason to
## Improvements - ID on sector component is now set to the name of the body
## Improvements - Changed focal point sphere of influence to be 1.5x of the distance between the 2 bodies instead of being 0 ## Bug fixes - Fixed Rich Presence not working on focal points - Minimap is now disabled automatically on focal points
Upgrading to Astro 5
…build with the repeat-10-times-for-parent-to-exist thing for back compat
## Minor Features - Implements lightning storms. Resolves #564. - Can now control if socketed quantum objects align with gravity or use socket rotation, and if they randomize rotation around the local Y axis. Fixes #751. ## Improvements - Makes quantum organization cleaner (split into separate lists by the type of quantum group, state or socket). - Quantum socket groups can now have an equal number of props to sockets and will work accordingly. Fixes #597
Added sections for items, item sockets, and dialogue condition based puzzles to the details guide page.
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Prop placer and the debug menu have been removed. These features were either super broken or never even fully implemented, and since Clay is now heavily retired from NH they were never going to get fixed. People are better off using Unity or the raycasting tool instead.
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