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Currently OSI does not describe use of the vehicle horn. This makes it impossible to use OSI for simulation of the surrounding noise.
Also agent models should be able to react to the use of the vehicle horn (as they do in reality - people react to the use of the vehicle horn).
Describe the solution you would like
BaseMoving should have a new bool field that is true when the vehicle horn is active.
Describe alternatives you have considered
None
Describe the backwards compatibility
New field - fully backward compatible.
Additional context
None
The text was updated successfully, but these errors were encountered:
Maybe we should add it to VehicleClassification instead of BaseMoving?
BaseMoving is used for all kinds of moving objects (pedestrians, animals). VehicleClassification also contains things like light states.
I suggest using a wrapper similar to LightState, which could wrap various auditory properties (like engine noise/pedestrian warning sounds or whatever, and probably even corresponding volumes). This wrapper could then contain a bool field for the horn?
Describe the feature
Currently OSI does not describe use of the vehicle horn. This makes it impossible to use OSI for simulation of the surrounding noise.
Also agent models should be able to react to the use of the vehicle horn (as they do in reality - people react to the use of the vehicle horn).
Describe the solution you would like
BaseMoving
should have a new bool field that is true when the vehicle horn is active.Describe alternatives you have considered
None
Describe the backwards compatibility
New field - fully backward compatible.
Additional context
None
The text was updated successfully, but these errors were encountered: