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WebGPU cursor interactivity for Fills not working as intended
WebGPU cursor interactivity for Glyphs not working as intended
Glyphs text-along-path
WM Projection -> allow option to force minzoom to be limited to show whole map on canvas at a minimum
WM Projection -> duplicate on the x axis
Hash -> URL synced with map position
Tile flush working across workers to know when tiles are fully rendered
Source (used by most)
Marker source
Local source
awaitFullyRendered
screenshot
Stability
Zooming is smoother for WebGPU and tiles visually stay while zooming out.
Dashed lines is bugged
glyphs along path don't coexist with other glyphs yet.
WebGPU sometimes tries to render deleted tiles. Rare case and doesn't seem to inhibit user interaction?
tile duplicates on the x axis -> parent tiles don't show
Glyphs overlap as you zoom in (not killing parent glyphs correctly?)
Some WebGPU Workflows can be converted to async from the painter
Migrate the WebGL "Programs" to work the same way as "Workflows" from WebGPU
Get unicode/LTR/substitution Zig parser out of experimental to production ready
offscreen: false is blurrier than offscreen.
changing screen size doesn't update view if needed
Testing
All examples have WebGL1, WebGL2, and WebGPU tests to ensure they work before any more code is added.
All text/icon type tests
dashed lines
NOTE:
Upon completion of Beta, and before beginning work on a 1.0 release, there will be a waiting period to see if any major changes are required before deciding upon a complete product.
1.0 RELEASE
Features
zoom out keeps children tiles
Comments for all code
raster fade-in from parent
snapshot post flush
improve zooming in webgl1 for fill just like heatmap
webgl1 sorting fallback last doesnt work
Style/MapOptions converter for Mapbox
Style/MapOptions converter for Maplibre
S2 Clustering
Hillshade works correctly for 512x512 images
Unicode parsing via Zig module Completed
Glyphs Alpha fading
move mouse position over canvas and get visual changes
Large scale progress tracker
Beta Phase
Sub Packages
Render Mechanics
Fills
not working as intendedGlyphs
not working as intendedStability
offscreen: false
is blurrier than offscreen.Testing
NOTE:
Upon completion of Beta, and before beginning work on a 1.0 release, there will be a waiting period to see if any major changes are required before deciding upon a complete product.
1.0 RELEASE
Features
API
Build
new Worker(new URL(..., import.meta.url), { ... })
Stability
Testing (Excluding WebGL / WebGPU)
Documentation
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