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In order to save some bandwidth may be a good idea to improve the data that needs to be sent for the game to work.
The text was updated successfully, but these errors were encountered:
Update the UpdateDeckEvent so it only transmits updates and not the entire deck
Update the UpdatePlayerlistEvent so it only transmits updates and not the entire list
Sorry, something went wrong.
Upadte events in general so they don't waste bytes with unnecessary data.
Example: {"name":"PingEvent","ping":1668613946377} -> {"n":"Ping","ping":1}
{"name":"PingEvent","ping":1668613946377}
{"n":"Ping","ping":1}
LeBogoo
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In order to save some bandwidth may be a good idea to improve the data that needs to be sent for the game to work.
The text was updated successfully, but these errors were encountered: