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Bandwidth Improvements #3

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LeBogoo opened this issue Nov 16, 2022 · 2 comments
Open

Bandwidth Improvements #3

LeBogoo opened this issue Nov 16, 2022 · 2 comments
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improvement Improvement for an existing feature

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@LeBogoo
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LeBogoo commented Nov 16, 2022

In order to save some bandwidth may be a good idea to improve the data that needs to be sent for the game to work.

@LeBogoo
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LeBogoo commented Nov 16, 2022

Update the UpdateDeckEvent so it only transmits updates and not the entire deck

Update the UpdatePlayerlistEvent so it only transmits updates and not the entire list

@LeBogoo
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LeBogoo commented Nov 16, 2022

Upadte events in general so they don't waste bytes with unnecessary data.

Example:
{"name":"PingEvent","ping":1668613946377} -> {"n":"Ping","ping":1}

@LeBogoo LeBogoo self-assigned this Nov 16, 2022
@LeBogoo LeBogoo moved this from Todo to In Progress in Onu2 Nov 17, 2022
@LeBogoo LeBogoo added this to the V1 milestone Nov 17, 2022
@LeBogoo LeBogoo moved this from In Progress to Todo in Onu2 Nov 17, 2022
@LeBogoo LeBogoo modified the milestones: V1, V1.1 Nov 17, 2022
@LeBogoo LeBogoo modified the milestones: V1.1, V1.2 Dec 17, 2022
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Labels
improvement Improvement for an existing feature
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