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config.def.h
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/* See LICENSE file for copyright and license details. */
#define ICONSIZE 13 /* icon size */
#define ICONSPACING 5 /* space between icon and title */
/* appearance */
static const unsigned int borderpx = 3; /* border pixel of windows */
static const Gap default_gap = {.isgap = 1, .realgap = 10, .gappx = 3};
static const unsigned int snap = 32; /* snap pixel */
static const int showbar = 1; /* 0 means no standard bar */
static const int topbar = 1; /* 0 means standard bar at bottom */
static const int extrabar = 1; /* 0 means no extra bar */
static const char statussep = ';'; /* separator between statuses */
static const char *fonts[] = {
"Input Sans Compressed:style=Regular:size=8:antialias=true:autohint=true",
"FiraCode Nerd Font:style=Regular:size=8:antialias=true:autohint=true",
"Terminus Re33:size=9.5:antialias=true:autohint=true",
"material-design-icons:pixelsize=11:antialias=true:autohint=true",
"ocitcons:pixelsize=11:antialias=true:autohint=true",
"file-icons:pixelsize=11:antialias=true:autohint=true",
"fontawesome:pixelsize=11:antialias=true:autohint=true",
"weathericons:pixelsize=11:antialias=true:autohint=true",
"all-the-icons:pixelsize=11:antialias=true:autohint=true",
"MesloLGS NF:pixelsize=12:style=Regular"
"M+ 2m:size=10:style=bold:antialias=true:autohint=true"
/* "Symbols Nerd Font:size=9:antialias=true:autohint=true" */
};
static const char dmenufont[] = "monospace:size=10";
/* normal colors */
static const char nor_fg[] = "#ffffff";
static const char nor_bg[] = "#222222";
static const char nor_bd[] = "#444444";
/* selectioned colors */
static const char sel_fg[] = "#eeeeee";
static const char sel_bg[] = "#689d6a";
static const char sel_bd[] = "#689d6a";
/* title colors */
static const char tit_fg[] = "#ffffff";
static const char tit_bg[] = "#222222";
static const char tit_bd[] = "#222222";
static const char *colors[][3] = {
/* fg bg border */
[SchemeNorm] = { nor_fg, nor_bg, nor_bd },
[SchemeSel] = { sel_fg, sel_bg, sel_bd },
[SchemeTitle] = { tit_fg, tit_bg, tit_bd },
};
/* tagging */
static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
*/
/* class instance title tags mask isfloating monitor */
/* class | instance | title | tags | mask | isfloating | monitor */
{ "Gimp", NULL, NULL, 0, 1, -1 },
{ "Firefox", NULL, NULL, 1 << 3, 0, -1 },
{ "luakit", NULL, NULL, 1 << 3, 0, -1 },
{ "TelegramDesktop", NULL, NULL, 1 << 4, 0, -1 },
{ "qutebrowser", NULL, NULL, 1 << 3, 0, -1 },
{ "*EQUAKE*[eDP-1]", NULL, NULL, 0, 0, -1 },
{ "Event Tester", NULL, NULL, 0, 1, -1 }
};
/* layout(s) */
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 1; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
static const Layout layouts[] = {
/* symbol arrange function */
{ "[]=", tile }, /* first entry is default */
{ "[F]", NULL }, /* no layout function means floating behavior */
{ "[M]", monocle },
{ "[D]", doubledeck },
{ NULL, NULL },
};
/* key definitions */
#define MODKEY Mod4Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
static const char *dmenucmd[] = { "rofi", "-show", "run", NULL };
static const char *termcmd[] = { "st", NULL };
#include "movestack.c"
static Key keys[] = {
/* modifier key function argument */
/* { MODKEY, XK_p, spawn, {.v = dmenucmd } }, */
/* { MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } }, */
{ MODKEY|ControlMask, XK_b, togglebar, {0} },
{ MODKEY|ControlMask, XK_b, toggleextrabar, {0} },
/* up and down on the stack */
{ MODKEY, XK_e, focusstack, {.i = +1 } },
{ MODKEY, XK_i, focusstack, {.i = -1 } },
{ MODKEY, XK_Down, focusstack, {.i = +1 } },
{ MODKEY, XK_Up, focusstack, {.i = -1 } },
/* move window up and down on the stack */
{ MODKEY|ShiftMask, XK_e, movestack, {.i = +1 } },
{ MODKEY|ShiftMask, XK_i, movestack, {.i = -1 } },
/* increase and decrease the number of windows on master stack */
{ MODKEY|ControlMask, XK_n, incnmaster, {.i = +1 } },
{ MODKEY|ControlMask, XK_o, incnmaster, {.i = -1 } },
/* increase and decrease the window size */
{ MODKEY, XK_n, setmfact, {.f = -0.05} },
{ MODKEY, XK_o, setmfact, {.f = +0.05} },
{ MODKEY, XK_Left, setmfact, {.f = -0.05} },
{ MODKEY, XK_Right, setmfact, {.f = +0.05} },
{ MODKEY, XK_Return, zoom, {0} },
{ MODKEY, XK_Tab, view, {0} },
{ MODKEY|ShiftMask, XK_q, killclient, {0} },
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
{ MODKEY, XK_d, setlayout, {.v = &layouts[3]} },
{ MODKEY, XK_space, cyclelayout, {.i = -1 } },
{ MODKEY|ControlMask, XK_space, cyclelayout, {.i = +1 } },
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
/* multi-monitor stuff */
{ MODKEY, XK_comma, focusmon, {.i = -1 } },
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
{ MODKEY, XK_minus, setgaps, {.i = -5 } },
{ MODKEY, XK_equal, setgaps, {.i = +5 } },
{ MODKEY|ShiftMask, XK_minus, setgaps, {.i = GAP_RESET } },
{ MODKEY|ShiftMask, XK_equal, setgaps, {.i = GAP_TOGGLE} },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
TAGKEYS( XK_8, 7)
TAGKEYS( XK_9, 8)
{ MODKEY|ShiftMask, XK_Escape, quit, {0} },
};
/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
{ ClkExBarLeftStatus, 0, Button2, spawn, {.v = termcmd } },
{ ClkExBarMiddle, 0, Button2, spawn, {.v = termcmd } },
{ ClkExBarRightStatus, 0, Button2, spawn, {.v = termcmd } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
{ ClkClientWin, MODKEY, Button4, focusstack, {.i = +1 } },
{ ClkClientWin, MODKEY, Button5, focusstack, {.i = -1 } },
};